Game version XYZW (1st of Month, Year)

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With kind regards,

ABC

Balance

  • (#6939) Increase the GuardScanRadius cap of naval units. This prevents them from moving closer to their targets than necessary when using attack-move, although it does increase their performance impact.

    The units affected include battleships (especially the UEF battleship), strategic missile submarines, missile cruisers, the Cybran destroyer, the Cybran cruiser, and the Aeon Shard.

Features

  • (#6838) Implement the previously non-functional BlueprintBuff.Icon field which syncs the buff name to the UI when it affects a unit.

Bug fixes

  • (#6821) Fix factory transfer when units that are meant to be rebuilt are restricted by HQ requirements.

  • (#6821) Fix transfer in the middle of factory transfer causing rebuilding to fail.

  • (#6839) Fix Health (adjusts unit health) and DamageRadius (adjusts damage radius for unit weapons) buff effect types. Previously they would just error if you used them.

  • (#6855) Fix issues with Unit.GiveNukeSiloBlocks (function that sets missile build progress for a unit, used in unit transfer):

    • Crash if used on a unit whose first weapon does not have a ProjectileId in its blueprint.
    • Setting incorrect progress for units whose first weapon is not the desired silo weapon (ex: missile SACU).
    • Setting incorrect progress for units with buildrate different from their blueprint spec (ex: missile SACU).
    • Yellow work progress bar not being updated after progress is set.
  • (#6872) Fix Nomads faction icon and inconsistent tooltip colors in the cheat spawn menu.

  • (#6948) Fix wrong army report to lobby server with uneven teams.

  • (#6950) Fix the rollover unit view not showing shield HP for units with non-back slot shield upgrades.

  • (#6956) Fix error when the UEF submarine fires its missiles with a muzzle charge delay of 0 in the blueprint.

  • (#6957) Fix the ravager blueprint size category

  • (#6963) Fix non-area DoT damage dealing damage ticks before waiting the delay between damage ticks.

  • (#6965) Refactored defeat backend so now unit transfering is handled the same in all scenarios.

  • (#6973) Fix mass fabricators not updating their adjacency bonus for silos when toggled off or on.

  • (#6975) Fix mass fabricators and extractors applying an additional adjacency bonus when spawned adjacent to a mass consumer through cheats or the unit transfer mechanic.

  • (#6981) Fix disappearing terrain effects (Mainly ship wake effects, but other effects might be affected as well).

  • (#6985) Fix profiler benchmarking potentially sending unserializable data from Sim to UI.

Other changes

  • (#6889) Improve annotations of the entity category functions

  • (#6911) Add annotations to OpAI
  • (#6911) Add missing platoon templates for coop, Sera base in 6th FA mission is now properly sending T3 tanks and Arty

  • (#6941) Annotate remainder of the ping.lua file.

Contributors

With thanks to the following people who contributed through coding:

With thanks to the following people who contributed through binary patches:

With thanks to the following individuals who contributed through model, texture, and effect changes:

And, last but certainly not least - with thanks to those that took part in constructive discussions: