Game version XYZW (1st of Month, Year)

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With kind regards,

ABC

Balance

  • (#6415) Make Ahwassa’s bomb ignore collisions with ASF, same as strategic bombers.

  • (#6464) Make engineers assisting a shield start repairing the shield in 0.1 seconds instead of 0.7 to 1.1 seconds.

  • (#6563) Combine Ahwassa’s final 3 damage instances into 1 damage instance.
    • Greatly improves the effectiveness of stacked low HP shields, such as the UEF and Aeon mobile shields.
    • Fixes Ahwassa not overkilling units as much as it should, and leaving more reclaim because of that.
  • (#6595) Fix a bug that prevented the Vulthoo from hitting units directly beneath it.

    • Vulthoo: T2 Gunship (XSA0203):
      • Heavy Phasic Autogun (x2)
        • TurretPitch: -20 –> -40
        • TurretPitchRange: 60 –> 90

Features

  • (#6576) Preserve the world camera when switching to/from split view

    When you switch to/from split view the primary camera (the left camera) is now preserved. This makes it less disorientating for a player (or caster) to switch to/from split view.

Bug fixes

  • (#6510) Fix a warning not being given when user key actions were overwritten by default actions.

  • (#6544) Fix unit transfer enabling weapons locked by enhancements, such as the TML of the Seraphim SACU.

  • (#6583) Fix personal shields reflecting above the water surface.

  • (#6605) Fix the description of the Cybran SACU’s gun range upgrade saying +15 range (total 40) instead of +10 range (total 35).

  • (#6605) Update the description of the Cybran ACU’s Nanite Torpedo upgrade to reflect the new DPS value.

  • (#9999) Fix the documentation workflow expecting at least one snippet

Graphics

  • (#6328) Speed up the death animations of some Seraphim structures: T1 land factories, T2/T3 land support factories, T3 land HQ, air staging, T2/T3 anti-air, T2/T3 radars, and T3 artillery.

Other changes

  • (#6596) Annotate files related to scripted tasks like the Scry ability of the Eye of Rhianne or unit Enhancements.

  • (#6598) Add documentation for the recently added TransportSpeedReduction unit blueprint value.

  • (#6612) Add missing localization entries and update Traditional Chinese translations.

    Unit creation dialog:

    • Fix typo in the Economy filter tooltip’s LOC tag.

    • Add LOC entries for the following 13 options: ``` Count Veterancy Rotation Count Rotation Scatter Filter Preset Save Save current filter as preset Delete Delete current filter preset Clear All Clear all filters ``` </details>

    Lobby changelog:

    • Add LOC entries for the following 3 options: ``` Github Patchnotes Report a bug ``` </details>

    Lobby:

    • Add LOC entries for the following option:

      <LOC lobui_0447>Snowflakes count

    Lobby Options:

    • Add LOC entries for the following 8 options: ``` Disconnection delay Sets the disconnect delay when a player has trouble connecting. Tournament The eject delay is set to 10 seconds and after 90 seconds the player is ejected automatically. Quick The eject delay is set to 30 seconds and after 90 seconds the player is ejected automatically. Regular The eject delay is set to 90 seconds and after 180 seconds the player is ejected automatically. ``` </details>

Contributors

With thanks to the following people who contributed through coding:

With thanks to the following people who contributed through binary patches:

With thanks to the following individuals who contributed through model, texture, and effect changes:

And, last but certainly not least - with thanks to those that took part in constructive discussions: