Upcoming changes

This is the preliminary changelog for the next game patch. You can find the planned dates for the next releases on GitHub. Some of the new features are still subject to change and may be modified again or removed entirely.

This changelog is autogenerated from the actual deployed changes and always up to date.

You can test these changes by hosting a game in the fafdevelop game mode.

Features

  • In fullshare, make self-destruct with a selection that includes ACUs only destroy the ACUs (#7132).

  • Add a new temporary template hotkey that can save a selection of structures and then recall it as a build mode when used with an engineer selection, or as a cheat-only spawn mode when used with no selection (#7185).

  • Give external factories their respective factory’s UI selection sound (#7207).

  • Add “restart session” button to the quit game dialog for skirmish missions (#7226).

Bug fixes

  • Add missing tooltips for the following game options (#7044):
    • Invert middle mouse button
    • Reclaim batching threshold
    • Painting duration when observing
    • Assist to upgrade radars
    • Default to repeat build
    • Show player names
  • Fix a very badly named key for the “show player names” option. Unfortunately this requires players who were using it to re-enable the option (#7044).

  • Fix error when worldview with render shapes is destroyed (#7210).

  • Fix assisting to upgrade T2 radars not checking for any adjacent pgens to be built first (#7212).

  • Fix displayed abilities for Aeon torpedo bomber and Aeon and Cybran hydrocarbon power plants (#7225).

  • Fix error with shields that have a mix of guards with and without orders queued after the assist order (#7227).

  • Fix error when using interrupt pathfinding on immobile engineers (#7228).

  • Fix DiskGetFileInfo crashing to desktop with non-string parameters (#7258). This would rarely cause a crash when joining a lobby right as a host launches the game.

  • Add backwards compatibility for the naval formation changes in Nomads (#7289).

Graphics

  • Double the resolution of the shield dome mesh and clean up the shader code (#7263).

Other changes

  • (#6550) Add argument to choose game exe file to use in launch script.

  • Add functions for UI mods to add or remove context-based templates on the fly (#7004).

  • Add SHIFT binding options for “Pause Unit” and “Toggle Repeat Build” (#7170).

  • Annotate various sim unit, UI, and sim sync functionality (#7208).

  • Fix FAF intellisense plugin not detecting hook paths with non-word characters, and fix new diagnostics showing up from hooked content (#7213).

  • Clean up code style and fix annotations in ACUUnit.lua (#7215).

  • Annotate formations.lua (#7259).

  • Annotate WldUiProvider class (#7268).

  • Improve a large amount of annotations (#7270).