Game version XYZW (1st of Month, Year)
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With kind regards,
ABC
Features
- (#6674) Make it easier to create chunk templates for AIs
Chunk templates is a concept that we’re toying with to see if we can help the AI build better infrastructure. With these changes we make it easier to use and understand.
- 1) The output (a template) is now copied to the clipboard instead of to the logs.
- 2) What is happening is now printed to screen via the global
print
.
Bug fixes
-
(#6608) Fix text in fixed width tooltips (such as some of the tooltips in the mod manager) overflowing when UI scaling is used.
-
(#6646) Remove the chat beeps when watching a replay
-
(#6681) Don’t initialize/alter objects during module loading in
construction.lua
for the draggable queue option.Initializing/altering objects during loading of a module is a bad habit, especially if done from another module. In this case it caused an error and a game freeze if a UI mod tried to access
construction.lua
before the UI was created. -
(#6684) Improve the search result list in the console:
- Results are now listed alphabetically.
- Clicking on an item doesn’t steal focus from the text input, so up/down arrows can be used to keep moving through the list.
- The list correctly follows the focus item and wraps around if needed.
-
(#6697) Fix saving games failing due to file path length limitations.
-
(#6698) Update hover cursor texture only when changed
-
(#6701) Fix an exploit where transferring external factories with unbuilt units would spawn built units instead.
AI
- (#6635) Enable counterintel by default for units created by AIs. This includes Cybran aircraft stealth, Cybran land scout’s cloak, and UEF strategic bomber’s jamming.
Performance
- (#6666) Remove duplicated closures in controls.
Other changes
- (#6679) Resolve circular dependency of WorldView and CommandMode.
Contributors
With thanks to the following people who contributed through coding:
With thanks to the following people who contributed through binary patches:
With thanks to the following individuals who contributed through model, texture, and effect changes:
And, last but certainly not least - with thanks to those that took part in constructive discussions: