Game version XYZW (1st of Month, Year)
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With kind regards,
ABC
Bug fixes
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(#6855) Fix issues with
Unit.GiveNukeSiloBlocks(function that sets missile build progress for a unit, used in unit transfer):- Crash if used on a unit whose first weapon does not have a
ProjectileIdin its blueprint. - Setting incorrect progress for units whose first weapon is not the desired silo weapon (ex: missile SACU).
- Setting incorrect progress for units with buildrate different from their blueprint spec (ex: missile SACU).
- Yellow work progress bar not being updated after progress is set.
- Crash if used on a unit whose first weapon does not have a
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(#6957) Fix the ravager blueprint size category
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(#6963) Fix non-area DoT damage dealing damage ticks before waiting the delay between damage ticks.
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(#6973) Fix mass fabricators not updating their adjacency bonus for silos when toggled off or on.
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(#6975) Fix mass fabricators and extractors applying an additional adjacency bonus when spawned adjacent to a mass consumer through cheats or the unit transfer mechanic.
Contributors
With thanks to the following people who contributed through coding:
With thanks to the following people who contributed through binary patches:
With thanks to the following individuals who contributed through model, texture, and effect changes:
And, last but certainly not least - with thanks to those that took part in constructive discussions: