Game version 3832 (1st of April 2026)
This hotfix most notably fixes the bug where a campaign mission no longer shows the ‘Operation Complete/Failed’ dialog. We also release some more bugfixes and balance changes that were made in the meantime as a bonus.
With gratitude to all those who contributed to this patch and/or took the time to report issues,
BlackYps
Balance
-
(#7056) Reduce how often shots fly over the top of the Seraphim destroyer by lowering how high units aim at the destroyer.
Uashavoh: T2 Destroyer (XSS0201)
- Aim point above-water elevation: 0.65 -> 0.45
- Resulting height of hitbox above aim point: 0.25 -> 0.45
- Aim point above-water elevation: 0.65 -> 0.45
-
(#7059) Adjust VeteranMassMult to better align the Vulthoo with its role as a ‘Tech 2.5 unit’
Vulthoo: T2 Gunship (XSA0203)
- VeteranMassMult: 1.5 -> 1.375
-
(#7062) Reduce the build time of hives, especially for the lower levels, to make them worth building over T3 engineers when you need buildpower very quickly.
The Hive: T2 Engineering Station (XRB0104, XRB0204, XRB0304):
- Build time:
- Level 1: 1171 -> 880
- Level 2: 1171 -> 1000
- Level 3: 1171 -> 1120
- Build time:
Bug fixes
-
(#7039) Salem Class (URS0201): Fix Nanite Torpedoes preventing the other weapons from firing during their salvo.
-
(#7050) Fix campaign/coop missions not ending properly after completion
The dialog to continue to the mission after dialogue and/or score screen pops up again.
-
(#7061) Fix wrecks from overkilled units taking extra long to reclaim.
Other changes
- (#6529) Update German localization of loading tips.
Contributors
With thanks to the following contributors:
- Jip
- Nomander
- ETFreeman
- Uveso
- BlackYps
- Nory