Patch 3725 (26th November, 2021)

Land

  • Zthuee
    • BuildTime: 180 → 270
  • Titan and Loyalist
    • BuildCostEnergy: 5400 → 5250
    • BuildTime: 2400 → 2160
  • Loyalist3
    • Add 1.5s stun to the slow-firing weapon affecting units up to and including T2, excluding navy and structures
  • T1 Land Scouts
    • Reduce the aggro range while on assist/attack move
    • BuildTime: 80 → 60
  • Mole
    • BuildCostEnergy: 80 → 60
    • EnergyMaintenanceCost: 5 → 1
  • Spirit
    • BuildCostEnergy: 40 → 60
  • Selen
    • Energy Maintenance Cost: 0 → 1
    • StealthWaitTime: 1 → 3
    • Vision and radar range are now multiplied by 0.6 when entering cloak mode
  • LABs
    • Slightly increase the hitbox
  • Firebeetle
    • HP: 350 → 400
    • ExplosionRadius: 6 → 6.5
    • MaxAcceleration: 5 → 7
    • TurnRate: 160 → 200
    • Reduce detonation trigger distance when manually attacking a unit
  • Rhino
    • Revert the weapon from a beam-type to a projectile-type to prevent misses when leading targets

Air

  • T1 Transports
    • Add dummy weapons which allows units inside to focus fire targets
  • Scorcher
    • Damage: 4 → 4.5
    • InitialDamage: 47.5 → 42.5
    • MuzzleSalvoDelay: 0.3 → 0.2
  • Notha
    • HP: 1175 → 1000
  • Soul Ripper
    • Add Stealth at -600 energy maintenance cost
  • Revenant
    • DamageRadius: 7 → 6.5
    • EnergyMaintenanceCost: 65 → 150
  • Shocker
    • Damage: 3450 → 3000
    • DamageRadius: 4 → 5.25
    • Added a 3s stun of units up to and including T3
  • Sinntha
    • Damage: 3250 → 3000
    • DamageRadius: 5 → 6
  • Ambassador
    • Damage: 3000 → 3100
    • DamageRadius: 6 → 5.5
  • All strat bombers
    • Double the amount of mass killed required to vet
  • Shimmer
    • Better match the EMP radius to the damage radius
  • Jester
    • Fix the bug where it would not do damage to moving units
    • Replace splash damage with soft projectile homing
  • UEF Destroyer
    • TurretYawRange: 140 → 160
    • TurretYawSpeed: 90 → 100
    • Torpedo firing cycle adjusted to combat torpedo defense better
  • Cybran Destroyer
    • TurretYawRange: 135 → 140
  • Aeon Destroyer
    • TurretYawRange: 160 → 150
    • TurretYawSpeed: 100 → 90
  • Seraphim Destroyer
    • Torpedo firing cycle adjusted to combat torpedo defense better
  • Atlantis
    • Fix the AA behaving in a way inconsistent with the stats, adjust the stats to preserve the current balance

Structures

  • Kennel Drones
    • Now have higher selection priority than buildings
  • UEF T3 Sonar
    • Add Jamming
  • Paragon
    • Add a 100,000 E storage
  • T1 PDs
    • Adjust the hitboxes and bones of the PDs to make the wall-pd template behave the same way for each faction
  • T4 Artilleries
    • Ranges normalized to 4000 (Mavor range)

Miscellaneous

  • Cybran ACU Stealth Upgrade
    • EnergyCost: 5000 → 14000
    • MassCost: 350 → 650
    • BuildTime: 500 → 800
    • Provides 2000 extra HP
  • Sera ACU Regen Field Upgrade
    • Now provides regen to the ACU itself, 10 hp/s for the first upgrade and 20 hp/s for the second
    • Now uses different regen floor values for units depending on their tier:
      • Basic Tier
        • RegenFloorT1: 3
        • RegenFloorT2: 8
        • RegenFloorT3: 15
        • RegenFloorT4: 25
        • RegenFloorSCU: 15
      • Advanced Tier
        • RegenFloorT1: 15
        • RegenFloorT2: 30
        • RegenFloorT3: 60
        • RegenFloorT4: 120
        • RegenFloorSCU: 80

Contributors

  • Tagada
  • Petricpwnz
  • Uveso
  • Jip