Increase of projectile velocity and projectile lifetime vs air units
Selen
Range: 18 → 19
TurretYawSpeed 120: → 130
Air
Tech 1 Air
Jester
Speed: 9 → 10
MuzzleVelocity: 40 → 55
DamageRadius: 0 → 0.15
T1 Bombers
Radar radius: 42 → 44
Navy
Tech 1 Navy
Shard
Damage: 7 → 6
MuzzleVelocity: 45 → 60
Structures
Mexes
T1 Mexes
BuildPower: 13 → 10
T2 Mexes
BuildPower: 20.58 → 15
BuildTime: 1171 → 900
T3 Mexes
BuildTime: 3944 → 2875
Miscellaneous
Unit Target Priorities
Revert ACUs to previous targeting behavior of having no preference between various units
Cruisers now target navy before structures again
Subs target other subs before coopers
Overcharge
Overcharge kills mobile land shield generators if it depletes its shield on impact (only a single one, overspilled ones live). Veterancy counted, no reclaim left.
Artillery damage
Fixed T2 aeon artillery dealing double damage and zthuee & lobo dealing 10 more damage per shot