The Yolona-Oss has its animation reduced to increase the speed of its firing cycle. It also explodes like other strategic missile launchers when killed.
Death Weapon
Inner Ring Damage: 20000
Inner Ring Radius: 15
Outer Ring Damage: 5000
Outer Ring Radius: 20
WeaponRepackTimeout: 32.5 → 20
Miscellaneous
Overcharge
Overcharge is changed from a variable system to a fixed damage per energy used. The ratio is 1:4 damage to energy drained and the minimum damage is 1250, maintaining the minimum energy required to Overcharge at 5k.
The damage dealt by overcharge scales with the amount of energy drained from storage.
Overcharge will use as much energy as is needed to kill the highest health unit hit
The minimum damage is 1250 at a cost of 5k energy.
The maximum damage is 15k at a cost of 60k energy.
Overcharge will drain a maximum of 90% of stored energy.
Damage vs buildings and vs commanders is unchanged from the previous system.
Target Priorities
Many units had their target priorities updated to enabled them to function more effectively. Find all the details here: https://github.com/FAForever/fa/pull/3072
Experimental Nuclear Missile
Health: 60 → 60000
Nuclear Missile
Health: 25 → 25000
Anti-nuke missile
Damage: 30 → 30000
Air Factory Rolloff
Air factory rolloff times have been equalised between factions.
T3 Air Crash Damage
The crash damage of T3 air units has been increased and made more consistent.
Fixed the vision effects of Lobos and Seraphim air scouts
Game Patch
hide resources on game preview for generated hidden maps