Patch 3714 (3 May, 2020)
-
Land
- Tech 1 Land
- Aurora
- Parameter added: UseFiringSolutionInsteadOfAimBone = true
- Aurora
- Tech 2 Land
- Obsidian
- Damage: 480 → 360
- Rate of Fire: 0.25 → 0.333
- Pillar
- Range: 23 → 22
- Riptide
- Health: 1700 → 1800
- Mass cost: 360 → 320
- Power cost: 2000 → 1650
- Buildtime: 1600 → 1420
- Rhino
- Mass cost: 297 → 290
- Buildtime: 1320 → 1300
- Range: 23 → 24
- Vision Radius: 20 → 22
- Blaze
- Health: 1050 → 1100
- Range: 23 → 24
- Ilshavoh
- Firing Tolerance: 1 → 3
- Turret yaw speed: 70 → 85
- Vision Radius: 20 → 24
- Yenzyne
- Health: 1300 → 1350
- Speed: 4.3 → 4
- Rate of Fire: 0.25 → 0.3
- Firebeetle
- Health: 500 → 350
- Mass cost: 250 → 190
- Power cost: 1500 → 1300
- Buildtime: 1000 → 700
- Damage: 1500 → 1100
- Firebeetle is now cloaked
- Tech 2 Engineer
- Build range: 5 → 6
- Obsidian
- Tech 3 Land
- Tanks/Bots
- Harbinger
- Health: 3050 → 3600
- Range: 26 → 27
- Damage: 320 → 160
- Rate of Fire: 1 → 2
- Shield recharge time: 40 → 30
- Titan
- Health: 2550 → 2600
- Shield: 600 → 700
- Damage: 50 → 45
- Shield recharge time: 15 → 12
- Range: 22 → 24
- Loyalist
- Health: 3000 → 2500
- Stun duration: 1.4s → 1.5s
- Bolter damage: 14 → 28
-
Bolter Range: 20 → 24
- Charge Ability
- Stun duration: 3s
- Speed boost: x1.75
- Seconds before charge begins: 4s
- Seconds before exploding: 10s
- Percival
- Damage: 1690 → 1450
- Rate of Fire: 0.2 → 0.23
- Muzzle Velocity: 38 → 36
- Brick
- Muzzle Velocity: 42 → 38
- Othuum
- Health: 5000 → 4700
- Speed: 2.6 → 2.75
- SizeY: 0.45 → 0.65
- SizeZ: 2.0 → 2.3
- Bolters
- Damage: 46 → 64
- Muzzle Velocity: 40 → 30
- Range: 21 → 20
- Cannon
- Damage: 525 → 625
- Damage Radius: 0 → 1.2
- Harbinger
- Snipers
- Sprite Striker (Aeon)
- Mass cost: 720 → 800
- Energy cost: 8000 → 8900
- Buildtime: 4000 → 4500
- Speed: 2.85 → 2.6
- Usha-Ah (Seraphim)
- Mass cost: 800 → 880
- Energy cost: 8800 → 9700
- Buildtime: 4300 → 4900
- Speed: 2.5 → 2.4
- Sprite Striker (Aeon)
- Mobile Artillery
- Serenity(Aeon)
- Speed: 2.5 → 2.2
- Minimum Range: 0 → 25
- Trebuchet(Cybran)
- Speed: 2.5 → 2.2
- Minimum Range: 0 → 25
- Unpacking Animation: 1-2s → 4s
- Damage Radius: 7 → 6
- Demolisher(UEF)
- Speed: 2.5 → 2.2
- Minimum Range: 0 → 25
- Unpacking Animation: 1-2s → 4s
- Suthanus(Seraphim)
- Speed: 2.5 → 2.2
- Minimum Range: 0 → 25
- Unpacking Animation: 1-2s → 4s
- Damage Radius: 6 → 5
- Serenity(Aeon)
- Tech 3 Engineer
- Build Range: 5 → 7
- Tanks/Bots
- Experimentals
- Galactic Colossus
- Death weapon damage: 7500 → 8000
- Death weapon aoe: 4 → 7
- Ythotha
- Death weapon damage: 10000 → 7000
- Death weapon aoe: 8 → 6
- Monkeylord
- Death weapon aoe: 7 → 6
- Megalith
- Death weapon damage: 7500 → 8000
- Death weapon aoe: 4 → 9
- Galactic Colossus
- Tech 1 Land
- Air
- Air scouts
- Turn rate: 0.6 → 0.8
- Max speed: 20 → 19
- Spy planes
- Turn rate: 0.6 → 0.8
- Max speed: 30 → 27
- Swiftwind
- Mass cost: 200 → 235
- Energy cost: 6000 → 6750
- Buildtime: 1600 → 1800
- Notha
- BreakOffDistance: 1.5 → 5
- BreakOffTrigger: 10 → 15
- Rate of fire: 0.2 → 0.1
- Jester
- TurretPitchRange: 45 → 60
- Stinger
- TurretPitch: -40 → -20
- TurretPitchRange: 70 → 60
- TurretPitchSpeed: 90 → 360
- Specter (Aeon gunship)
- Mass cost: 240 → 270
- Energy cost: 4800 → 5400
- Buildtime: 1600 → 1800
- Damage: 13 → 78
- Range: 22 → 20
- Aoe: 0 → 2
- Rate of fire: 1.25 → 0.208
- Bullet speed: 40 → 25
- Dps : 65 → 65
- ASF
- Max speed: 25 → 22
- Experimentals
- CZAR
- Health: 58 000 → 40 000
- Personal shield: 0 → 30 000
- Shield recharge time: 120
- Shield regen rate: 180
- Energy consumption: 0 → 500
- SAM (anti-air):
- Range: 64 → 120
- AoE: 0 → 2
- Bullet speed: 50 → 100
- Ahwassa
- Speed: 20 → 18
- Crash Aoe: 8 → 10
- Soul ripper
- Crash Damage: 5000 → 7000
- Crash Aoe: 4 → 8
- CZAR
- Air scouts
- Navy
- CI:18 Mermaid(Cybran stealth boat)
- Speed: 7 → 6
- Turn Rate: 60 → 55
- UniformScale: 0.08 → 0.12
- SizeX: 0.75 → 1.25
- SizeY: 0.8 → 1.3
- SizeZ: 2.7 → 3.6
- CI:18 Mermaid(Cybran stealth boat)
- Structures
- T2 Air HQ
- Mass cost: 840 → 920
- Energy cost: 14400 → 18000
- Buildtime: 1800 → 2000
- Shou-esel(T2 Seraphim sonar)
- Speed: 1 → 2.5
- Speed while submerged: 0.5 → 1.5
- T3 Sonar
- Aeon
- Energy Maintenance: 250 → 500
- UEF
- Energy Maintenance: 250 → 500
- Cybran
- Energy Maintenance: 400 → 700
- Aeon
- T2 Air HQ
-
Seraphim ACU
- regen field
- regen ceiling:
- T1: 10 hp/s
- T2: 15 hp/s
- T3: 25 hp/s
- T4: 40 hp/s
- Moved from RCH (right arm) to LCH (left arm)
- regen ceiling:
- advanced regen field
- regen ceiling:
- T1: 20 hp/s
- T2: 50 hp/s
- T3: 120 hp/s
- T4: 240 hp/s
- Moved from RCH (right arm) to LCH (left arm)
- regen ceiling:
- RAS
- Moved from back to RCH (right arm)
- regen field
- Misc
- Broken tree resource modifier: 1.25 → 2
- Nuke missile kills non-experimental air units without explosion
- Veterancy rework:
- ACU veterancy from units:
- from T2: 50% → 100%
- from T3: 33% → 100%
- from T4: 25% → 100%
- from SACU: 30% → 100%
- from ACU: 5% → 100%
- Units veterancy from economy building: 50% → 100%
- ACU veterancy total mass killed requirements:
- 2nd level: 2000 → 2250
- 3rd level: 3000 → 4000
- 4th level: 4000 → 6500
- 5th level: 5000 → 10000
- units mass killed multiplier:
- multiply the unit mass cost by the multiplier to obtain the mass killed requirement per vet.
- T1/SACU/Exp: 2
- T2: 1.5
- T3: 1.25
- ACU veterancy from units:
- ACU won’t survive an ACU explosion under 2500 hp by vetting anymore (veterancy is gained right after ACU explosion)
- A bomb from a strat bomber no longer collides with ASF.
- All mobile shields and land scouts now stop at an appropriate range from enemy units when using an attack move.
Contributors
- Strogo
- keyser
- TurinTurambar
- Petricpwnz
- JaggedAppliance
- Crotalus
- wodzu93