Patch 3714 (3 May, 2020)

  • Land

    • Tech 1 Land
      • Aurora
        • Parameter added: UseFiringSolutionInsteadOfAimBone = true
    • Tech 2 Land
      • Obsidian
        • Damage: 480 β†’ 360
        • Rate of Fire: 0.25 β†’ 0.333
      • Pillar
        • Range: 23 β†’ 22
      • Riptide
        • Health: 1700 β†’ 1800
        • Mass cost: 360 β†’ 320
        • Power cost: 2000 β†’ 1650
        • Buildtime: 1600 β†’ 1420
      • Rhino
        • Mass cost: 297 β†’ 290
        • Buildtime: 1320 β†’ 1300
        • Range: 23 β†’ 24
        • Vision Radius: 20 β†’ 22
      • Blaze
        • Health: 1050 β†’ 1100
        • Range: 23 β†’ 24
      • Ilshavoh
        • Firing Tolerance: 1 β†’ 3
        • Turret yaw speed: 70 β†’ 85
        • Vision Radius: 20 β†’ 24
      • Yenzyne
        • Health: 1300 β†’ 1350
        • Speed: 4.3 β†’ 4
        • Rate of Fire: 0.25 β†’ 0.3
      • Firebeetle
        • Health: 500 β†’ 350
        • Mass cost: 250 β†’ 190
        • Power cost: 1500 β†’ 1300
        • Buildtime: 1000 β†’ 700
        • Damage: 1500 β†’ 1100
        • Firebeetle is now cloaked
      • Tech 2 Engineer
        • Build range: 5 β†’ 6
    • Tech 3 Land
      • Tanks/Bots
        • Harbinger
          • Health: 3050 β†’ 3600
          • Range: 26 β†’ 27
          • Damage: 320 β†’ 160
          • Rate of Fire: 1 β†’ 2
          • Shield recharge time: 40 β†’ 30
        • Titan
          • Health: 2550 β†’ 2600
          • Shield: 600 β†’ 700
          • Damage: 50 β†’ 45
          • Shield recharge time: 15 β†’ 12
          • Range: 22 β†’ 24
        • Loyalist
          • Health: 3000 β†’ 2500
          • Stun duration: 1.4s β†’ 1.5s
          • Bolter damage: 14 β†’ 28
          • Bolter Range: 20 β†’ 24

          • Charge Ability
            • Stun duration: 3s
            • Speed boost: x1.75
            • Seconds before charge begins: 4s
            • Seconds before exploding: 10s
        • Percival
          • Damage: 1690 β†’ 1450
          • Rate of Fire: 0.2 β†’ 0.23
          • Muzzle Velocity: 38 β†’ 36
        • Brick
          • Muzzle Velocity: 42 β†’ 38
        • Othuum
          • Health: 5000 β†’ 4700
          • Speed: 2.6 β†’ 2.75
          • SizeY: 0.45 β†’ 0.65
          • SizeZ: 2.0 β†’ 2.3
          • Bolters
            • Damage: 46 β†’ 64
            • Muzzle Velocity: 40 β†’ 30
            • Range: 21 β†’ 20
          • Cannon
            • Damage: 525 β†’ 625
            • Damage Radius: 0 β†’ 1.2
      • Snipers
        • Sprite Striker (Aeon)
          • Mass cost: 720 β†’ 800
          • Energy cost: 8000 β†’ 8900
          • Buildtime: 4000 β†’ 4500
          • Speed: 2.85 β†’ 2.6
        • Usha-Ah (Seraphim)
          • Mass cost: 800 β†’ 880
          • Energy cost: 8800 β†’ 9700
          • Buildtime: 4300 β†’ 4900
          • Speed: 2.5 β†’ 2.4
      • Mobile Artillery
        • Serenity(Aeon)
          • Speed: 2.5 β†’ 2.2
          • Minimum Range: 0 β†’ 25
        • Trebuchet(Cybran)
          • Speed: 2.5 β†’ 2.2
          • Minimum Range: 0 β†’ 25
          • Unpacking Animation: 1-2s β†’ 4s
          • Damage Radius: 7 β†’ 6
        • Demolisher(UEF)
          • Speed: 2.5 β†’ 2.2
          • Minimum Range: 0 β†’ 25
          • Unpacking Animation: 1-2s β†’ 4s
        • Suthanus(Seraphim)
          • Speed: 2.5 β†’ 2.2
          • Minimum Range: 0 β†’ 25
          • Unpacking Animation: 1-2s β†’ 4s
          • Damage Radius: 6 β†’ 5
      • Tech 3 Engineer
        • Build Range: 5 β†’ 7
    • Experimentals
      • Galactic Colossus
        • Death weapon damage: 7500 β†’ 8000
        • Death weapon aoe: 4 β†’ 7
      • Ythotha
        • Death weapon damage: 10000 β†’ 7000
        • Death weapon aoe: 8 β†’ 6
      • Monkeylord
        • Death weapon aoe: 7 β†’ 6
      • Megalith
        • Death weapon damage: 7500 β†’ 8000
        • Death weapon aoe: 4 β†’ 9
  • Air
    • Air scouts
      • Turn rate: 0.6 β†’ 0.8
      • Max speed: 20 β†’ 19
    • Spy planes
      • Turn rate: 0.6 β†’ 0.8
      • Max speed: 30 β†’ 27
    • Swiftwind
      • Mass cost: 200 β†’ 235
      • Energy cost: 6000 β†’ 6750
      • Buildtime: 1600 β†’ 1800
    • Notha
      • BreakOffDistance: 1.5 β†’ 5
      • BreakOffTrigger: 10 β†’ 15
      • Rate of fire: 0.2 β†’ 0.1
    • Jester
      • TurretPitchRange: 45 β†’ 60
    • Stinger
      • TurretPitch: -40 β†’ -20
      • TurretPitchRange: 70 β†’ 60
      • TurretPitchSpeed: 90 β†’ 360
    • Specter (Aeon gunship)
      • Mass cost: 240 β†’ 270
      • Energy cost: 4800 β†’ 5400
      • Buildtime: 1600 β†’ 1800
      • Damage: 13 β†’ 78
      • Range: 22 β†’ 20
      • Aoe: 0 β†’ 2
      • Rate of fire: 1.25 β†’ 0.208
      • Bullet speed: 40 β†’ 25
      • Dps : 65 β†’ 65
    • ASF
      • Max speed: 25 β†’ 22
    • Experimentals
      • CZAR
        • Health: 58 000 β†’ 40 000
        • Personal shield: 0 β†’ 30 000
        • Shield recharge time: 120
        • Shield regen rate: 180
        • Energy consumption: 0 β†’ 500
        • SAM (anti-air):
          • Range: 64 β†’ 120
          • AoE: 0 β†’ 2
          • Bullet speed: 50 β†’ 100
      • Ahwassa
        • Speed: 20 β†’ 18
        • Crash Aoe: 8 β†’ 10
      • Soul ripper
        • Crash Damage: 5000 β†’ 7000
        • Crash Aoe: 4 β†’ 8
  • Navy
    • CI:18 Mermaid(Cybran stealth boat)
      • Speed: 7 β†’ 6
      • Turn Rate: 60 β†’ 55
      • UniformScale: 0.08 β†’ 0.12
      • SizeX: 0.75 β†’ 1.25
      • SizeY: 0.8 β†’ 1.3
      • SizeZ: 2.7 β†’ 3.6
  • Structures
    • T2 Air HQ
      • Mass cost: 840 β†’ 920
      • Energy cost: 14400 β†’ 18000
      • Buildtime: 1800 β†’ 2000
    • Shou-esel(T2 Seraphim sonar)
      • Speed: 1 β†’ 2.5
      • Speed while submerged: 0.5 β†’ 1.5
    • T3 Sonar
      • Aeon
        • Energy Maintenance: 250 β†’ 500
      • UEF
        • Energy Maintenance: 250 β†’ 500
      • Cybran
        • Energy Maintenance: 400 β†’ 700
  • Seraphim ACU

    • regen field
      • regen ceiling:
        • T1: 10 hp/s
        • T2: 15 hp/s
        • T3: 25 hp/s
        • T4: 40 hp/s
      • Moved from RCH (right arm) to LCH (left arm)
    • advanced regen field
      • regen ceiling:
        • T1: 20 hp/s
        • T2: 50 hp/s
        • T3: 120 hp/s
        • T4: 240 hp/s
      • Moved from RCH (right arm) to LCH (left arm)
    • RAS
      • Moved from back to RCH (right arm)
  • Misc
    • Broken tree resource modifier: 1.25 β†’ 2
    • Nuke missile kills non-experimental air units without explosion
    • Veterancy rework:
      • ACU veterancy from units:
        • from T2: 50% β†’ 100%
        • from T3: 33% β†’ 100%
        • from T4: 25% β†’ 100%
        • from SACU: 30% β†’ 100%
        • from ACU: 5% β†’ 100%
      • Units veterancy from economy building: 50% β†’ 100%
      • ACU veterancy total mass killed requirements:
        • 2nd level: 2000 β†’ 2250
        • 3rd level: 3000 β†’ 4000
        • 4th level: 4000 β†’ 6500
        • 5th level: 5000 β†’ 10000
      • units mass killed multiplier:
        • multiply the unit mass cost by the multiplier to obtain the mass killed requirement per vet.
        • T1/SACU/Exp: 2
        • T2: 1.5
        • T3: 1.25
    • ACU won’t survive an ACU explosion under 2500 hp by vetting anymore (veterancy is gained right after ACU explosion)
    • A bomb from a strat bomber no longer collides with ASF.
    • All mobile shields and land scouts now stop at an appropriate range from enemy units when using an attack move.

Contributors

  • Strogo
  • keyser
  • TurinTurambar
  • Petricpwnz
  • JaggedAppliance
  • Crotalus
  • wodzu93