Patch 3709 (16 December, 2019)

  • Land

    • Mongoose
      • Speed: 3.5 → 3.2
      • Gatling gun damage: 16 → 15
      • Gatling gun muzzle velocity: 30 → 28
      • Hitbox: 0.4 → 1
    • Asylum
      • Shield HP: 3800 → 3500
    • Parashield
      • Shield HP: 3500 → 3000
    • Wagner
      • Health: 1450 → 1200
      • Underwater speed: 3.7 → 3
    • Blaze
      • Mass cost: 220 → 180
      • Energy cost: 1320 → 1080
      • Buildtime: 1050 → 900
    • Fire Beetle
      • Mass cost: 300 → 250
      • Energy cost: 1800 → 1500
      • Buildtime: 1200 → 1000
      • Hitbox: 0.9 → 1
    • Selen
      • Hitbox: 0.6 → 0.7
  • Air
    • Air scouts
      • Turn rate: 0.8 → 0.6
      • Hitbox: 1.6 → 2
    • Spy planes
      • Turn rate: 0.8 → 0.6
    • Wailer and Broadsword
      • Mass cost: 1260 → 1500
      • Energy cost: 42000 → 60000
    • Notha
      • Rate of Fire: 0.1 → 0.2
  • Navy
    • Frigates
      • Sonar range: 82 → 18
  • Structures
    • Seraphim T2 sonar
      • Can now move and submerge
        • Speed: 0 → 1
        • Submerged speed: 0 → 0.5
      • Mass cost: 180 → 400
      • Energy cost: 5400 → 6000
      • Energy maintenance: 100 → 200
      • Buildtime: 1171 → 600
      • Health: 2000 → 1000
  • Game Mechanics
    • Overcharge
      • Overcharge no longer drains more than 5000 energy for the minimum damage of 1500
    • Target priorities
      • ACUs cannot be prioritised by units other than experimentals, labs, gunships, fighter/bombers and ACUs
    • Repair
      • Repair get 25% cost reduction

Contributors

  • Strogo
  • JaggedAppliance
  • keyser
  • Petricpwnz
  • PhilipJFry
  • TurinTurambar
  • eforgacs