Patch 3696 (26 May, 2018)
Gameplay
- Aeon
- Personal Shield Generator
- BuildCostMass: 1000 → 1300
- BuildTime: 1000 → 1300
- Heavy Personal Shield Generator
- BuildCostEnergy: 93750 → 123750
- BuildCostMass: 1500 → 2300
- BuildTime: 1750 → 2450
- ShieldMaxHealth: 29000 → 25000
- ShieldRegenRate: 37 → 32
- Personal Shield Generator
- UEF
- Nano-Repair System
- NewHealth: 2000 → 1500
- Personal Shield Generator
- BuildCostMass: 1500 → 2300
- ShieldMaxHealth: 24000 → 19000
- ShieldRegenRate: 35 → 30
- Shield Generator Field
- BuildCostMass: 3000 → 3600
- BuildTime: 2800 → 3400
- Nano-Repair System
-
Seraphim
- Refracting Chronotron Amplifier
- AdditionalDamage: 750 → 620
- BuildCostMass: 4800 → 5400
- BuildTime: 4200 → 4600
- Nano-Repair System
- BuildCostEnergy: 42000 → 56000
- BuildCostMass: 1200 → 1800
- BuildTime: 1200 → 1800
- NewHealth: 3000 → 2000
- Enhanced Nano-Repair System
- BuildCostMass: 4500 → 5800
- BuildTime: 4200 → 4600
- Refracting Chronotron Amplifier
-
T3 Land Combat
- Harbinger
- Health: 4600 → 3050
- Shield Health: 1300 → 1000
- Shield Regen Rate: 9 → 30
- Shield Recharge Time: 63 → 40
- ShieldRegenStartTime: 3 → 2
- Power Drain: 25 → 30
- BuildTime: 4500 → 3600
- Speed: 3 → 2.85
- Acceleration: 3 → 3.2
- Turn Rate: 120 → 130
- Damage: 300 → 320
- Rate of Fire: 1.25 → 1
- Range: 28 → 26
- Muzzle Velocity: 30 → 40
- DPS: 375 → 320
- Othuum
- Health: 6700 → 5000
- Acceleration: 2.6 → 3.5
- SizeY: 0.45 → 0.65
- SizeZ: 2.0 → 2.3
- First 2 Guns:
- Damage: 75 → 39
- Muzzle Velocity: 35 → 40
- Turret Yaw Speed: 90 → 120
- Combined DPS: 300 → 156
- 3rd Gun:
- Damage: 400 → 525
- Range: 32 → 28
- Muzzle Velocity: 30 → 40
- DPS: 100 → 131
- Torpedo Weapon:
- Range: 32 → 28
- Target Priorities: Othuum now prioritises T3 over T2 over T1 instead of the reverse.
- Percival
- Health: 9300 → 7200
- BuildTime: 6000 → 4800
- Speed: 2 → 2.1
- Acceleration: → 2.1
- TurnRate: 60 → 70
- Damage: 1600 → 1670
- Rate of Fire: 0.25 → 0.2
- Range: 35 → 34
- Muzzle Velocity: 35 → 38
- Turret Yaw Speed: 60 → 90
- DPS: 400 → 334
- Titan
- Health: 2200 → 2550
- Shield: 1200 → 600
- Recharge Time: 60 → 15
- Regen Rate: 9 → 20
- Speed: 4 → 3.8
- Acceleration: 4 → 4.2
- Range: 20 → 22
- Muzzle Velocity: 30 → 35
- Turn rate: 150 → 120
- Target Priorities: Titan now prioritises T3 over T2 over T1 instead of the reverse.
- Brick
- Health: 9000 → 7500
- BuildTime: 6000 → 4800
- Speed: 2 → 2.3
- Acceleration: 2 → 2.3
- TurnRate: 60 → 65
- Main Weapon:
- Damage: 150 → 125
- Range: 35 → 32
- MuzzleVelocity: 35 → 42
- Turret Yaw Speed: 60 → 90
- DPS: 375 → 312.5
- Loyalist
- Health: 3100 → 3000
- Speed: 4 → 3.8
- Acceleration: 4 → 4.2
- EMP explosion on death:
- Duration: 2s → 1.4s
- Affected by Stun: Mobile Units → Mobile Units - except for T4 and ACUs
- 1st Weapon (Disintegrator Pulse Laser):
- Damage: 175 → 150
- Range: 25 → 20
- DPS: 175 → 150
- 2nd Weapon (Heavy Electron Bolter):
- Damage: 12 → 14
- Range: 25 → 20
- Muzzle Velocity: 40 → 35
- TurretYawSpeed: 90 → 120
- DPS: 30 → 35
- T3 Ranged Units
- Sprite Striker
- Mass Cost: 640 → 720
- Build Time: 3600 → 4000
- Health: 450 → 500
- Speed: 3 → 2.85
- SizeX: 0.8 → 0.95
- SizeY: 1.15 → 1.35
- SizeZ: 0.6 → 0.8
- Firing Randomness while moving: 0.5 → 0.3
- Rate of Fire: 0.142 → 0.15
- MuzzleVelocity: 120 → 90
- TurretYawSpeed: 90 → 110
- Usha-Ah
- Mass Cost: 640 → 800
- Energy Cost: 8000 → 8800
- Build Time: 3600 → 4300
- Health: 500 → 700
- Speed: 3 → 2.5
- Acceleration: 3 → 2.5
- UniformScale: 0.08 → 0.095
- SizeX: 0.35 → 0.45
- SizeY: 1.2 → 1.55
- SizeZ: 0.7 → 0.9
- Default Fire Mode:
- Firing Randomness while moving: 0.25 → 0.4
- Rate of Fire: 0.2 → 0.25
- Firing Tolerance: 0.5 → 3
- Muzzle Velocity: 120 → 80
- TurretYawSpeed: 90 → 70
- Ranged Fire Mode:
- Firing Randomness while moving: 0.5 → 0.2
- Rate of Fire: 0.07 → 0.066
- TurretYawSpeed: 90 → 50
- Sprite Striker
- T3 Mobile Artillery
- Build time is reduced for T3 mobile artillery.
- Build Time: 4800 → 4300
- Harbinger
-
Experimental Units
- Cybran
- Monkeylord
- Build Time: 15750 → 27500
- Mass Cost: 19000 → 20000
- Megalith
- Build Time: 18750 → 60 625
- Soul Ripper
- Build Time: 20000 → 56250
- Scathis
- Build Time: 50000 → 80000
- Monkeylord
- UEF
- Fatboy
- Build Time: 21 000 → 47 500
- Shield Recharge Time: 160 → 120
- Shield Regen Rate: 64 → 100
- Power Upkeep cost: 500 → 600
- Atlantis
- Build Time: 14 400 → 20 500
- Novax Center
- Build Time: 25 000 → 30 000
- Fatboy
- Aeon
- Galactic Colossus
- Power Cost: 343 750 → 330 000
- Build Time: 20 625 → 51500
- Claws:
- Fixed a bug with the claws, credit to EQ.
- Rate of Fire: 1 → 0.15
- Czar
- Build Time: 33 750 → 50 625
- Tempest
- Build Time: 14 400 → 28 000
- Muzzle Velocity: 28 → 35
- Galactic Colossus
- Seraphim
- Ythotha
- Build Time: 18750 → 46 875
- Mass Cost: 25 000 → 26 500
- Power Cost: 312 500 → 330 000
- Phason Beam Generator Damage: 8000 → 6000
- Gatling Plasma Cannon Damage: 550 → 610
- Heavy Sinn Unthe Cannon Damage: 1200 → 1850
- Flak Damage: 39 → 46
- Flak Range: 25 → 21
- Ahwassa
- Build Time: 36000 → 67500
- Ythotha
- Cybran
-
Navy
- Battleships
- Seraphim
- FiringRandomness: 0.3 → 0.25
- MuzzleVelocity: 30 → 40
- Aeon
- TurnRate: 35 → 40
- MaxSpeed: 3.6 → 3.7
- Range: 100 → 105
- Seraphim
- Cybran Carrier
- Fixed the aim on the Anti Air weapon of the carrier.
- Bulwark
- Damage Overspill: 15% → 25%
- Recharge time: 35 → 40
- Shard
- Health: 750 → 800
- Battleships
-
Structures
- T3 Land HQs
- Mass Cost: 4 920 → 5 220
- Power Cost: 43 900 → 47 400
- Build Time: 11 000 → 12 100
- Ravager
- Health: 7500 → 6500
- Mass Cost: 1 800 → 2 000
- Power Cost: 16 000 → 17 600
- Build Time: 1 500 → 2000
- T3 Static Artillery
- UEF/Cybran/Seraphim/Aeon Range: 750/700/825/900 → 825
- Cybran
- Damage: 4600 → 3700
- Rate of Fire: 0.1 → 0.13
- T3 Mass Fabricator
- Adjacency from storage: 4.1667% → 3%
- Adjacency for SML: 20% → 12.5%
- Civilian Structures
- Adjusted Civilian Building Mass values to make them more consistent. Civilian buildings will give 50-150 mass.
- Cybran Shield
- Added the ED4 Shield to the list of buildable structures and to the hotbuild keygroup for shields.
- T3 Land HQs
-
Overcharge
- The damage dealt by overcharge now scales with the amount of energy drained from storage.
- Overcharge will drain as much energy as is required to kill any unit within the area of effect of the OC, or 90% of your stored energy.
- One energy storage is required to unlock Overcharge.
- One storage is required to kill T1 and T2 land units.
- Up to three storages will be required to kill T3 land units.
- The range of the Area of Effect is now displayed when using Overcharge.
- The OC indicator will turn orange if you do not have enough energy in storage to kill the unit under the cursor.
- The OC indicator will turn green if you have enough energy in storage to kill the unit under the cursor.
- The maximum damage is 15k at a cost of ~45k energy
- Damage vs buildings and vs commanders is unchanged from the previous system. We have added new icons to indicate whether you have enough energy to kill the unit under your
- cursor. Gray is for idle, Orange means you dont have enough energy to kill and green means you will kill the unit if you OC it.
- Veterancy
- The vet gained from buildings was too high, leading to problems especially with ACU TML.
- Veterancy gained from damaging non-combat buildings is reduced by 50%
- Only a single vet level can be gained for any one kill.
-
Teleport
- Teleporting takes 5 seconds longer. The animation at the teleport destination is unchanged.
- Miscellaneous
- T1 Mobile Anti Air
- Aeon
- Mass Cost: 55 → 50
- Damage: 10 → 8
- UEF
- Mass Cost: 55 → 50
- Damage: 16 → 14
- Seraphim
- Mass Cost: 55 → 50
- Damage: 8 → 14
- Cybran
- Mass Cost: 55 → 50
- Damage: 10 → 9
- Aeon
- Fire Beetle
- Damage: 3500 → 1500
- AoE: 4.5 → 6
- Transport class: 2 → 1
- Stun ability added. Duration → 2s. Stuns all units except Experimentals
- Friendly Fire → Disabled
- Health: 300 → 500
- T2 Transports
- Mass Cost: 300 → 330
- Power Cost: 12000 → 13200
- Speed: 15 → 14.3
- Aurora
- FiringRandomnessWhileMoving: 0.3 → 0.1
- MuzzleVelocity: 30 → 25
- Ahwassa
- BombDropThreshold: 4 → 20
- T1 Bombers
- RandomBreakOffDistanceMult: 1 → 1.5
- Selen
- Removed the Power drain from the stealth/cloak ability while not moving.
- T1 Mobile Anti Air
Fixes
- Nuke trajectory is now corrected so it travels parallel to the ground.
- Selens will no longer lose their radar when there is a power stall.
- Units with personal shields that are unloading from transports will now take damage on their health when hit.
- The seraphim T2 torp defence wreck is no longer invisible.
Contributors
- CookieNoob
- Exotic Retard
- JaggedAppliance
- MrNukealizer
- Petricpwnz
- PhilipJFry
- speed2
- Strogo
- Uveso