This patch ships with a new, modified exe file that enables the Shared Armies alpha mod. The mod can be found on the vault.
To play a game with it, set up your teams such that the topmost slot in the lobby of each team is the army your team will be.
On starting the game, control of all team member will be transferred to that army. Coordination between team members is ESSENTIAL
This mode will be developed into a fully integrated game mode down the line. It should open up extensive interesting new options for gameplay.
Gameplay
Disabled ACU build ability before warp in to stop fast clicks sometimes netting a several-second advantage
Fixed the Seraphim Sniperbot not working with attack-move in its non-default mode
Added target bones to Subs to allow them to be attacked by surface units when surfaced
Added above water target bone to Cybran T1 Torpedo Launcher to allow it to be attacked by surface units, particularly the Seraphim Destroyer
Fixed the Cybran ACU needing to get into Gun range to attack a specific target with its torpedo upgrade
Fixed the Cybran ACU not stopping at max range in attack move when firing torpedo
Bugs
Fixed units with no faction assignment (From mods usually) breaking the game
Fixed Percival low detail model not turning its gun properly
Fixed Seraphim Destroyer not firing its torpedo salvos properly when given orders
Fixed the Seraphim nuke impact sound calling the wrong sound cue
Fixed incomplete ships sometimes not being destroyed with their factory
Fixed Counter-intel turning off intel when power stalling
Fixed game-breaking bug related to template name cutoff
Fixed energy consuming weapons draining power before completion
Added COUNTERINTELLIGENCE to HARMS category list, as it has personal stealth
Fixed Salem death not animating on land
Fixed Czar beam not vanishing on death
UI
Changed Salvation to be categorized as an experimental instead of a t3 building
Fixed ACU power consumption not correct after Overcharge
Fixed and improved the sim dialog window
Fixed rendering of reload bars
Fixed bug with the notify overlay in replays
Fixed a bug where using split-screen mode would break reclaim labels
Added personal stealth to HARMS ability list
Adjusted some army colours. A new Order Green, a slightly lighter dark blue, and a golden Seraphim colour from the campaign.
Fixed Attack-Move icon being greyed out permanently
Fixed veterancy UI not showing for non-default screen layouts
Fixed Bulwark dummy shield range ring being the wrong size
Allowed mod icon support for ACU upgrades
Refined some UI tips. Engineers now display “Engineering Suite” only, with “Reclaims” and “Repairs” being saved for special case units like the Harbinger
Lobby
Changed background faction images to widescreen versions
Fixed missing dependency bug for non hosts in lobbies
Overhauled and refined the mod manager
Other
Fixed typo in Novax center bones
Prevented the execution of certain game-breaking console commands
Allow AI to rebuild upgraded engineering stations in coop missions
Added game time to the log every 30 seconds
Added timeout for the overcharge ready notification message to avoid voice spam
Added rotation animation to the t2 aeon power generator