Until now the veterancy system worked in such a way that the tech level of the units killed determined how many veterancy points a unit was given, and only the unit that got the killing blow would get the veterancy point(s).
With this patch we are moving from that tech based system to a mass based system. That means your units will get veterancy based on the mass of the unit that is killed. Your unit also doesn’t need to get the killing blow to get veterancy. Once a unit dies all the units which damaged it will get veterancy points based on how much damage they did to that unit. There are also multipliers to adjust how much veterancy certain classes of units will require to vet up. We will watch closely for cases where veterancy may move to fast or too slow in certain fights and make any adjustments necessary in upcoming patches.
The mass value of the ACU has been reduced to 2000 to avoid getting insane veterancy by killing an ACU
The amount of veterancy points that the ACU gains from higher tech units is reduced to avoid vetting too fast by overcharging mass heavy land units.
Experimental units only need to kill 50% of their own worth in mass to gain one veterancy rank.
Regular units need to destroy 200% of their own worth in mass to gain one veterancy rank.
Destroying a transport gives veterancy points for the cargo as well as the transport itself.
Unified regeneration values.
T1 +1 -> 1, 2, 3, 4, 5 regeneration
T2 +3 -> 3, 6, 9, 12, 15 regeneration
T3/ACUs +6 -> 6, 12, 18, 24, 30 regeneration
SACUs +9 -> 9, 18, 27, 36, 45 regeneration
T4 +25 -> 25, 50, 75, 100, 125 regeneration
Shields
Smoothed out shield recharge from once per second lumps to once per tick.
Gunships
Seraphim T2 Gunship
Health: 864 → 1080
Power Build Cost: 4800 → 6000
Mass Build Cost: 240 → 300
Build Time: 1600 → 2000
Damage: 12 → 16
T3 Gunships
Cybran T3 Gunships have a personal stealth ability instead of radar jamming.
UEF T3 Gunships have radar jamming.
Novax Satellite
Speed: 6 → 9
Radar Range: 70 → 150
Omni Range: 0 → 50
Energy Cost: 80000 → 160000
Mass Cost: 5000 → 10000
Build Time: 15000 → 30000
Flapjack
Volley size: 3 → 2
Seraphim T1 submarines
Torpedo Defense Rate of Fire 0.05 → 0.2
Massfabs
T2 Massfabs
mass cost: 100 → 200
power drain: 150 → 100
T3 Massfabs
mass cost: 3000 → 4000
power cost: 65000 → 120000
build time: 4988 → 5000
power drain: 3500 → 1500
mass gain: 12 → 16
adjacency bonus on 1x1, 2x2, 3x3 structures buffed to 20%