Changed “Hide Obsolete” filter in map selection to be enabled by default
Hide maps if a newer version is available locally
Fixed the title change option locking if you enter an empty string
Fixed lobby chat not behaving as expected when multi-line messages are entered
Allowed lobby chat to correctly handle variable font sizes
Fixed lobby flags being stretched
Fixed lobby presets not handling unit restrictions correctly
Fixed lobby autoteams button not syncing with the selected game options correctly
Added a warning to the host if they have selected an outdated map, asking them to update it
Fixed observers being unable to click the observer/player toggle button after being moved to observer while ready
Added a button to close all unoccupied open slots or open all closed slots
Fixed a bug where the mod manager UI could break if the host has a mod with an incomplete info file
Gameplay
New Feature: Integrated a vastly improved version of the popular Notify mod
Notify Features
Notify started as a way to allow ACU upgrade progress to be communicated nicely to the team. FAF has taken it to the next level.
Support for sending notifications about ACU upgrades, Factory Tech upgrades (HQs), Experimental construction, and Nuke and T3 Artillery construction
By default, you will see notifications about ACU upgrades only, as well as an ETA overlay at the location of the upgrading ACUs
Toggles available to define which types of messages you want to see come in from allies
Notify messages limited to only show the first of each HQ type, Experimental (Non game-ender), Nuke, or T3 Artillery to avoid spamming the chat with notifications late-game
Notify UI
Selecting your ACU will show any upgrades it has completed for each slot above the UI in the bottom left corner
There is an in-game customisation menu UI. It can be accessed via the main menu, or with a key bind. Default binding is CTRL-ALT-F1
Full customisation of all Notify messages is enabled, including resetting to default
All message types are broadcast at all times. The menu allows you to customise which messages you see, using toggle buttons at the top of the customise.
Colour of Notify messages can be changed inside the chat window
Upgrade Queuing
ACU Upgrades can now be queued up the same as any other construction project
Unfortunately, due to an engine limitation, upgrades cannot be UN-queued (You can only stop the ACU, cancelling the in progress work orders)
ACUs can queue buildings from an uncompleted tech level if the upgrade is queued
Hotbuild has the ability to correctly access the uncompleted tech level buildings tooltip
Blacklisted all previous Notify mod versions
Significantly improved unit formations
Changed land and naval formations to give large units extra space instead of forcing the whole group to spread out
Moved submarines so they sit between surface vessels instead of directly under them
Changed air formation shape to spread units out more evenly and make large formations wider instead of a long line
Made guard formation denser so more units can stay close to the target
Changed shield distribution in guard formation to more efficiently cover the target and other guarding units
Fixed several unit filter issues that caused units to get the wrong positions or even be excluded from a formation altogether
Rearranged land and naval formations to give some units better positions
Improved spread attack. It now handles most order types.
Changed the timeout on player attention pings to be per-player instead of on a global cooldown
Fixed and optimised TML leading for AIs
Increased the depth at which Megalith and Ythotha appear to be submerged in water instead of walking on land
Reverted the Energy hotbuild cycling through to Storage, in response to popular demand.
T3 Sonar can now be given assist commands. Primarily useful so they can guard a unit and stay with it.
Bugs
Fixed an error caused by empty gunships
Fixed the spacing when tiling rotated templates being off in some situations
Fixed a bug which caused only one engineer of a group ordered to rebuild a wreck to actually attempt the task
Fixed HARMS sinking more than once in some situations
Fixed deleted orders reappearing if spread command is used
Added safeguards against a rare exploit which allowed bypassing of the share conditions
Fixed orders bugging out sometimes if units in the selection died
Fixed an error caused by a czar dying with units in the hold
Prevented air units sometimes sinking below the map after bouncing off a shield
Fixed game exit behaviour sometimes erroring or throwing logspam
Fixed Czar targeting hover units with depth charges
Fixed only one Overcharge shot being fired when multiple Overcharge commands are queued
Fixed Novax Center being unable to build a replacement satellite after a satellite is destroyed blocking a nuke
Fixed Novax satellite disappearing before hitting the ground after the control center is destroyed
Fixed subs stopping too close to their targets when given an Attack Move order
Fixed a bug that caused Hives (and possibly other Cybran units) to instantly capture a unit in some situations
Increased Cybran SACU projectile lifetime so it can hit targets at the edge of its upgraded range
Fixed some instances of transported units not dying when their transport dies
UI
Added full support for UTF character set in the lobby, game chat, and other typing interfaces. This enables Russian, Chinese, Japanese, and all manner of other characters.
Fixed ShowNetworkStats not closing in some situations
Fixed the construction menu pause button not changing colour with factional skins
Added an option to have fonts change colour according to faction
Fixed observers not seeing the correct unit regen number for units with veterancy, upgrades, or other regen changes
Detail view no longer shows a cost/tick breakdown for some units incorrectly
Made loading screen hints more readable by adding a drop shadow effect
Fixed a bug causing build mode to exit when a template is ordered
Added a hotbuild key for T3 Mobile AA
Fixed a hotbuild bug causing errors when certain units were upgraded
Fixed hotbuild key label for support factory upgrades being on the wrong icon
Fixed zoom pop key action not functioning
Fixed reclaim overlay sometimes showing reclaim out of the playable areas
Put silo count/capacity label at the top of the button to avoid it being obscured by the hotkey label
Added an option to disable hotkey labels
Fixed factory templates not displaying icons for mod units
Fixed missing UI elements in replays or when the Use Factional UI Skin option is disabled
Removed “Quick Tip” prefix from the tips which show on the loading screen
Added T3 MAA to the hotkey description
Other
Updated mods blacklist
Updated maps blacklist
Random spawn locations are no longer accurate in the UI to prevent UI mods from cheating
New random spawn modes have been added which mark opponents’ spawn locations so all players can see where everyone is
Fixed an issue with offline COOP not working as intended
Significant improvements and bugfixes for COOP AI capabilities
Properly hide failed bonus objectives in COOP
Optimised Sorian-AI-related code a little
Optimised AIX-related code a little
Fixed kill objectives not working as intended in COOP
Fixed Torpedo Boat ID being incorrect from an AI perspective, causing them not to work properly
Added additional AI Naval platoon templates
Removed the hyphen from “Air Superiority Fighter” unit type to make it the same across all factions