Patch 3686 (13th August 2017)

Lobby

  • Changed “Hide Obsolete” filter in map selection to be enabled by default
  • Hide maps if a newer version is available locally
  • Fixed the title change option locking if you enter an empty string
  • Fixed lobby chat not behaving as expected when multi-line messages are entered
  • Allowed lobby chat to correctly handle variable font sizes
  • Fixed lobby flags being stretched
  • Fixed lobby presets not handling unit restrictions correctly
  • Fixed lobby autoteams button not syncing with the selected game options correctly
  • Added a warning to the host if they have selected an outdated map, asking them to update it
  • Fixed observers being unable to click the observer/player toggle button after being moved to observer while ready
  • Added a button to close all unoccupied open slots or open all closed slots
  • Fixed a bug where the mod manager UI could break if the host has a mod with an incomplete info file

Gameplay

  • New Feature: Integrated a vastly improved version of the popular Notify mod
    • Notify Features
      • Notify started as a way to allow ACU upgrade progress to be communicated nicely to the team. FAF has taken it to the next level.
      • Support for sending notifications about ACU upgrades, Factory Tech upgrades (HQs), Experimental construction, and Nuke and T3 Artillery construction
      • By default, you will see notifications about ACU upgrades only, as well as an ETA overlay at the location of the upgrading ACUs
      • Toggles available to define which types of messages you want to see come in from allies
      • Notify messages limited to only show the first of each HQ type, Experimental (Non game-ender), Nuke, or T3 Artillery to avoid spamming the chat with notifications late-game
    • Notify UI
      • Selecting your ACU will show any upgrades it has completed for each slot above the UI in the bottom left corner
      • There is an in-game customisation menu UI. It can be accessed via the main menu, or with a key bind. Default binding is CTRL-ALT-F1
      • Full customisation of all Notify messages is enabled, including resetting to default
      • All message types are broadcast at all times. The menu allows you to customise which messages you see, using toggle buttons at the top of the customise.
      • Colour of Notify messages can be changed inside the chat window
    • Upgrade Queuing
      • ACU Upgrades can now be queued up the same as any other construction project
      • Unfortunately, due to an engine limitation, upgrades cannot be UN-queued (You can only stop the ACU, cancelling the in progress work orders)
      • ACUs can queue buildings from an uncompleted tech level if the upgrade is queued
      • Hotbuild has the ability to correctly access the uncompleted tech level buildings tooltip
    • Blacklisted all previous Notify mod versions
  • Significantly improved unit formations
    • Changed land and naval formations to give large units extra space instead of forcing the whole group to spread out
    • Moved submarines so they sit between surface vessels instead of directly under them
    • Changed air formation shape to spread units out more evenly and make large formations wider instead of a long line
    • Made guard formation denser so more units can stay close to the target
    • Changed shield distribution in guard formation to more efficiently cover the target and other guarding units
    • Fixed several unit filter issues that caused units to get the wrong positions or even be excluded from a formation altogether
    • Rearranged land and naval formations to give some units better positions
  • Improved spread attack. It now handles most order types.
  • Changed the timeout on player attention pings to be per-player instead of on a global cooldown
  • Fixed and optimised TML leading for AIs
  • Increased the depth at which Megalith and Ythotha appear to be submerged in water instead of walking on land
  • Reverted the Energy hotbuild cycling through to Storage, in response to popular demand.
  • T3 Sonar can now be given assist commands. Primarily useful so they can guard a unit and stay with it.

Bugs

  • Fixed an error caused by empty gunships
  • Fixed the spacing when tiling rotated templates being off in some situations
  • Fixed a bug which caused only one engineer of a group ordered to rebuild a wreck to actually attempt the task
  • Fixed HARMS sinking more than once in some situations
  • Fixed deleted orders reappearing if spread command is used
  • Added safeguards against a rare exploit which allowed bypassing of the share conditions
  • Fixed orders bugging out sometimes if units in the selection died
  • Fixed an error caused by a czar dying with units in the hold
  • Prevented air units sometimes sinking below the map after bouncing off a shield
  • Fixed game exit behaviour sometimes erroring or throwing logspam
  • Fixed Czar targeting hover units with depth charges
  • Fixed only one Overcharge shot being fired when multiple Overcharge commands are queued
  • Fixed Novax Center being unable to build a replacement satellite after a satellite is destroyed blocking a nuke
  • Fixed Novax satellite disappearing before hitting the ground after the control center is destroyed
  • Fixed subs stopping too close to their targets when given an Attack Move order
  • Fixed a bug that caused Hives (and possibly other Cybran units) to instantly capture a unit in some situations
  • Increased Cybran SACU projectile lifetime so it can hit targets at the edge of its upgraded range
  • Fixed some instances of transported units not dying when their transport dies

UI

  • Added full support for UTF character set in the lobby, game chat, and other typing interfaces. This enables Russian, Chinese, Japanese, and all manner of other characters.
  • Fixed ShowNetworkStats not closing in some situations
  • Fixed the construction menu pause button not changing colour with factional skins
  • Added an option to have fonts change colour according to faction
  • Fixed observers not seeing the correct unit regen number for units with veterancy, upgrades, or other regen changes
  • Detail view no longer shows a cost/tick breakdown for some units incorrectly
  • Made loading screen hints more readable by adding a drop shadow effect
  • Fixed a bug causing build mode to exit when a template is ordered
  • Added a hotbuild key for T3 Mobile AA
  • Fixed a hotbuild bug causing errors when certain units were upgraded
  • Fixed hotbuild key label for support factory upgrades being on the wrong icon
  • Fixed zoom pop key action not functioning
  • Fixed reclaim overlay sometimes showing reclaim out of the playable areas
  • Put silo count/capacity label at the top of the button to avoid it being obscured by the hotkey label
  • Added an option to disable hotkey labels
  • Fixed factory templates not displaying icons for mod units
  • Fixed missing UI elements in replays or when the Use Factional UI Skin option is disabled
  • Removed “Quick Tip” prefix from the tips which show on the loading screen
  • Added T3 MAA to the hotkey description

Other

  • Updated mods blacklist
  • Updated maps blacklist
  • Random spawn locations are no longer accurate in the UI to prevent UI mods from cheating
  • New random spawn modes have been added which mark opponents’ spawn locations so all players can see where everyone is
  • Fixed an issue with offline COOP not working as intended
  • Significant improvements and bugfixes for COOP AI capabilities
  • Properly hide failed bonus objectives in COOP
  • Optimised Sorian-AI-related code a little
  • Optimised AIX-related code a little
  • Fixed kill objectives not working as intended in COOP
  • Fixed Torpedo Boat ID being incorrect from an AI perspective, causing them not to work properly
  • Added additional AI Naval platoon templates
  • Removed the hyphen from “Air Superiority Fighter” unit type to make it the same across all factions

Contributors

  • CookieNoob
  • Crispweed
  • Crotalus
  • dk0x
  • IceDreamer
  • JaggedAppliance
  • MrNukealizer
  • PhilipJFry
  • speed2
  • TheKeyBlue
  • Uveso