New feature: Dead air unit wrecks now bounce off shields. The amount of bounce depends on the unit’s momentum and angle of approach. Some of the crash damage is transferred to the shield. Unit wrecks can only bounce once. Doesn’t affect Experimentals.
Allow units in a transport which is shot down to leave wrecks at the crash site
Allow the Novax to build a new Satellite if the old one dies. This can only happen if it is impacted by a Nuke or ctrl-k’ed
Introduced code to slightly improve the way Tempest and Atlantis behave, particularly in being able to fire, in shallow waters
Enabled fire states on TML and SML structures and units. This allows you to command multiple launchers to fire simultaneously at multiple targets
Increased reconnect timeout from 45 to 90 seconds to better allow router reboots
HARMS now sinks to a greater depth on completion
Assist-Mex-To-Cap is now on by default
Bugs
Fixed ACU reclaiming while shooting
Fixed ACU building while shooting
Fixed Auto-Overcharge stopping working randomly until toggled
Fixed Auto-Overcharge firing while building
Fixed SML hitboxes so some are no longer immune to T2 PGen explosions
Increased Beetle hitbox size and declared new targetbones to stop everything missing it if it strafes
Fixed two move-while-building exploits
Gave Force damage to several AOE weapons so they now kill trees properly
Fixed ambient movement sounds continuing to play for sinking units
Fixed air units occasionally granting infinite intel at the crash site
Fixed unit restrictions not updating correctly when HQs are transferred between players
Fixed ancient bug which didn’t deselect factory units properly, leading to accidental pausing of those units
Fixed the ‘Select Onscreen Land/Air/Navy’ hotkey also selecting the factories of that type
Fixed the Mex Cap feature somehow allowing storage to be built inside units built via upgrade
Fixed bug where the Aeon shields didn’t visually rotate properly
Fixed adjacency visual effect being placed on the water surface when dealing with underwater mexes or hydros
Fixed ships sometimes sinking through land
Attempted a safety check to try and fix Aeon T2 shields getting the shield up despite having been destroyed in construction
Fixed cluster bombers (Janus etc) gaining a new target halfway through a bombing run
Lobby
Fixed ‘Random’ faction using ‘Random - Unbalanced’ tooltip
Allow filtering of 13-16 player maps in map selection
Fixed ‘Autoteams: Manual’ resulting in all players being allied
Fixed autobalance functions crashing when used with uneven team numbers
Improved the ping/cpu display column, splitting it into two. The ping column only shows when it matters.
Observers are now kicked before checking connection issues when Allow Observers is false. This means they will no longer stall game launch if one or more have a connection issue.
Improved performance of Unit Manager, as well as layout, tooltips, and some icons
Fixed faction selector panel not updating properly
Removed ability for people to spam the lobby chat with the observer button
Fixed several cases of CPU rating not being broadcast properly
Added a ‘New Message’ button to the lobby which jumps to bottom of chat, and disabled the chat auto-hopping to bottom with every new message, if you have scrolled up
Fixed the number of active mods not updating for non-hosts when they enable/disable a UI mod
Fixed double clicking various elements in the lobby bypassing various restrictions
Added a tooltip to the map preview top right
UI
Added new option to change the minimum reclaim label size shown in the overlay
Enabled the STOP button for shields which can be upgraded
Removed the tech level tick from Mass Storage strategic icon to match energy storage
Fixed hotkey labels not moving properly when scrolling the build menu
Pause button is now visible and active in the Enhancements and Selection tabs
Allowed multiple nuke pings to display simultaneously
Corrected several incorrect tooltips on SCUs
You can now search for bindings or actions in the F1 key binding menu
The buttons for adding and removing key bindings have been moved to be on the same line as the binding
Added Hotbuild Preset button. This will automatically set your bindings to the Hotbuild Preset. There is also a button to set back to Default Preset.
Fixed Hotbuild conflicting with other binds
Fixed keys being able to be bound to two actions at once
Keybinding UI will now auto-assign shift-bindings to match a newly bound action, if the shift-bind is not in use
Fixed hotbuild labels in the construction UI not updating when they are re-assigned
Lots of text around the UI will now change color to reflect your faction skin again
New Feature: Helpful tips and tricks will now show briefly on the loading screen
Fixed language changes not always taking effect on game restart properly
Removed nonfunctional language change hotloader
Fixed buttons with a countdown not counting down
Balance
Increased Auto-Overcharge rate of fire from 3.3s to 5s
Other
Added some mods to blacklist
Allowed hooking of schook files to help future patch mechanism
Allow hot-reloading of UI files with EnableDiskWatch
Uncapped max framerate for people with monitor refresh rates >100
Fixed desync in COOP
Allow Salem death sound on land in COOP
Allowed restricted units to be captured in COOP
Added a new objective type to COOP
Added a new icon for the Kill or Capture objective in COOP
Objective tooltip in COOP now coloured according to faction skin