Removed deploy ability tooltip from Aeon T3 Mobile Artillery
Fixed typos in two keybind descriptions
Fixed Selen cloak being enabled out of the factory while moving, and further improved usability.
Fixed civilians not always revealing for all players on map start
Fixed beam weapons sometimes colliding incorrectly with projectiles
Fixed sim slowdown when ordering mex cap with hundreds of engineers
Fixed reclaim beam not penetrating water
Fixed some remaining issues with the Reclaim overlay: Shifting while zooming/panning, and ‘ghost’ labels for props that are gone, as well as large performance improvement
Fixed invalid preferences entries invalidating the game’s share condition
Gameplay
Changed the ground weapon to be primary on Cybran switch-tech mobile AA units (T1, T3, Cruiser). This has no effect other than to allow attack-moving to work properly, stopping at the right range better.
Ground fire is now set as the default firing state for all units
Added a dummy weapon to units such as T2 Flak and Mobile Shields. This allows them to not run blindly in when a group of units is told to attack-move.
UI
New feature: Options setting is now available which will allow you to select your language from those available in FAF. Prompts for game restart.
New feature: Options setting is now available that lets you choose the maximum number of reclaim labels allowed on-screen. Higher values cause significant FPS slowdown while the overlay is active.
Removed Options toggle for reclaim overlay enable/disable. Simply unbinding it achieves the same thing.
Redefined the default key bindings for Hotbuild to match a widely used community standard. This won’t affect people who have non-default bindings set.
New feature: Icons in the build and command menus for units will now show the keyboard shortcut assigned to them. Thanks to Brainwashed (AKA Washy/Myxir)!
New feature: Icons in the selection menu are now sorted according to tech level and unit type. More thanks to Brainwashed!
Coop
Fixed a whole bunch of videos
Fixed score screen so it works with coop
Added a Feedback button for easier reporting of issues
Giving units to an ally no longer breaks objectives
Allowed armies to participate properly in objective requirements
Fixed all AIs being set as UEF in coop
Fixed Aeon Palace Shield breaking when given to an ally, and rebalanced it a little
Fixed players other than the primary being unable to complete certain objectives
Lobby
New feature: Ability to click on the game title to update it, both in the lobby, and in the client’s Find Games tab
New feature: Closed slot - Spawn Mex. This option is used for the adaptive maps, letting a slot be turned on for mexes but not a player spawn
Improved lobby setting persistence interaction with maps that introduce their own options
Corrected “to observers” tooltip occurring twice
Display mean rating in the rating tooltip, rather than minimum. Also use player name in that tooltip.
Fixed closed spots showing an empty box for newly joined players, breaking the lobby
Renamed ‘Random’ spawn option to ‘Random - Unbalanced’ for the sake of clarity
Added ability for certain maps to modify the reclaim value of props
Private messages now show ‘From’ and ‘To’ to make communication clearer
Other
Added Tamazight translation to FAF
Improved a large number of Spanish translations
Updated maps blacklist
Fixed a shader error which cause water to render with jagged edges on some maps