Fixed units dropping from a transport from teleporting closer to a pre-assigned target
Extend improved Aeon TMD code to all forms, such as on ships (To catch high-flying missiles)
Fixed steam effect not playing for units after teleport
Gameplay
Reworked Selen yet again to improve user interaction. Manual toggle shifts selection priority and toggles weapon off. Motion toggles stealth.
Integrated visual cloaking effect from BlackOps mod to show clearly when one of your units is in a cloaked state
Balance
T2 HQs
Energy cost decreased 13300 → 11200
Mass cost decreased 1520 → 1410
ACUs
T2 upgrade
Energy cost increased 18000 → 21000
Mass cost increased 720 → 800
Buildtime increased 900 → 1000
HP increased 1500 → 2000
Regen increased 0 → 10
T3 upgrade regen increased 0 → 20
Aeon
RAS upgrade
Energy cost increased 150000 → 175000
Buildtime increased 1400 → 2800
Energy production decreased 2700 → 1700
ARAS upgrade
Energy cost increased 150000 → 175000
Buildtime increased 1400 → 2800
Energy production decreased 5400 → 3400
Shield upgrade
Energy cost decreased 93750 → 35000
Mass cost decreased 1500 → 1000
Buildtime decreased 1750 → 1000
Energy maintenance cost decreased 250/s → 150/s
Shield HP decreased 29000 → 8000
Shield recharge time decreased 160 → 65
Shield regen rate (Only while not under fire) decreased 37 → 30
Advanced Shield upgrade
Energy cost decreased 1000000 → 93750
Mass cost decreased 4500 → 1500
Buildtime decreased 3500 → 1750
Energy maintenance cost decreased 500/s → 250/s
Shield HP decreased 44000 → 29000
Shield recharge time decreased 200 → 160
Shield regen rate (Only while not under fire) decreased 44 → 37
UEF
RAS upgrade
Energy cost increased 150000 → 175000
Buildtime increased 1400 → 2800
Energy production decreased 3300 → 2500
Nano upgrade
Add HP bonus of 2000
Regen decreased 60 → 40
Energy cost decreased 44800 → 24000
Mass cost decreased 1200 → 800
Buildtime decreased 1400 → 800
Cybran
RAS upgrade
Energy cost increased 150000 → 175000
Buildtime increased 1400 → 2800
Energy production decreased 3500 → 2700
Seraphim
RAS upgrade
Energy cost increased 150000 → 175000
Buildtime increased 1400 → 2800
Energy production decreased 3000 → 2000
ARAS upgrade
Energy cost increased 150000 → 175000
Buildtime increased 1400 → 2800
Energy production decreased 6000 → 4000
Nano upgrade
Energy cost decreased 90000 → 42000
Mass cost decreased 2000 → 1200
Buildtime decreased 2800 → 1200
HP decreased 6000 → 3000
Regen decreased 75 → 60
sACUs
RAS upgrade energy cost increased 68000 → 90000
Aeon T1 MAA
HP decreased 360 → 250
Radius increased 32 → 35
Janus
Damage increased 5 → 6
Initial damage decreased 75 → 30
Bomb count increased 8 → 20
Damage time increased 2.5 → 4.2
Significantly re-worked weapon fire sequence to increase ground cover and decrease focus damage
UEF T2 MML
Turned on friendly fire to match all the others
Air Staging
Decreased the staging ‘Size’ of most aircraft to make docking a much easier, much quicker process, with each building able to service more planes at once
T1 Bombers
Energy cost increased 2400 → 2450
Mass cost decreased 120 → 105
Buildtime decreased 800 → 700
Mercy
Allow Mercy to land the same as other aircraft. Air maneuverability increased to allow it.