Fixed team number switching slots alongside a player
Added new feature: Kick Reasons. When kicking a player from your lobby, you get a new dialog. You may type in a reason for the kick to notify the player. If you blank it, or leave the message as presented, it will play the old message.
Fixed Cheat and Build multipliers for AIs showing 1.0 - 1.9 two times
Fixed rating labels being shown on the minimap when teams are not set to ‘Fixed’
Made it clearer that there’s a search filter in the map selection
Added new unit share conditions for interesting new gameplay. “Full Share” and “Share Until Death” have been joined by “Traitors”, which gifts all your units to the player who killed you (Very interesting for FFA games), “Defectors”, which is the opposite of Full Share, gifting your units to the highest scoring enemy, and “Civilian Desertion”, which gifts your units to a neutral civilian AI, if there is one.
Improved the tooltip when hovering over your score in the lobby. It will now show a more detailed explanation including your rating deviation
Fixed the position of the load button in Skirmish mode when launching offline
Fixed ‘Odd vs Even’ autoteam button for random faction being the same as the ‘Top vs Bottom’
Fixed new players joining a lobby being unable to see closed slots as being closed
Fixed auto team settings not working for games with >8 players
Changed ‘Remove Player’ to ‘Kick Player’ for clarity
Removed nonfunctional 15 and 30 minute no-rush options
Fixed the game crashing if you attempted to save a new preset
Coop
Fixed cinematics playing in coop games
Improved AI sACU usage
Fixed objective protection timer
Fixed information sent to the server for leaderboard purposes
Gameplay
Improved Selen toggle. It now behaves with no abilities by default, then when toggled on it hides and shows based on motion as before
Added dummy weapon to Aeon T2 Transport to allow LABs to be targeted to specific enemies
Allowed UEF T2 Transport to be given targets while landed on water
Enabled templates to be created with modded units as the primary unit
New feature: Delayed Unit Transfer. Hold shift while giving a unit to another player to have it transfer once it finishes the command queue. Particularly useful when used with transports
New feature: You can now cap mass extractors with storage by right-clicking a T2 or T3 mex, or double-shift-right-clicking an upgrading T1 or T2 mex, with an Engineer
New feature: All ACUs now begin the game pointed towards the centre of the map, making things fairer between north and south on most maps
Greatly improved teleport visuals for all ACUs and sACUs. Some of these effects are only used in coop
T2 Artillery should more rarely shoot the floor in front of themselves in odd terrain situations
Fixed Mermaid being unable to be hit by Neptune and Seraphim Destroyer fire
Share Until Death now kills your walls as well. All other modes leave them intact
Bugs
Fixed units carried by UEF T2 Gunship from firing from inside a carrier
Fixed Salvation fire rate slowing at max adjacency instead of speeding up
Fixed units being able to fire at aircraft docked inside carriers, damaging the carrier
Fixed games not ending properly with AIs
Fixed Continental not dying to nukes (Again)
Fixed upgraded structures not being targetable via radar blip
Fixed shared unit cap taking civilian armies into account when sharing on player death
Fixed UEF sACU AOE upgrade removal reducing the AOE too far
Fixed the Spiderbot’s laser beam getting stuck on temporarily while the unit executed the death animation
Fixed the Cybran ACU wandering off long distance when told to assist various buildings with an enemy in the rough vicinity. It will still happen if the unit is much closer, but we should no longer have ACUs walking across the map to go kill themselves on enemy PD
Fixed Seraphim ACU weapon trail showing when zoomed out
Fixed Neptune Class weapon getting stuck on during death sequence
Fixed a large number of projectiles showing the trails through fog of war
Fixed T3 Mobile Artillery not quite being able to fire to the edge of their radius in some circumstances
Fixed Siren ground toggle weapon using air weapon target priorities
Fixed an error in timer resolution in coop mode
UI
Fixed UEF Engineering station strategic icon not matching the tech level
Added missing strategic build icons used in “Bigger” mode
Fixed displayed abilities on several units
Fixed unit descriptions on support factories displaying for the wrong ones
Fixed game quality displaying a corrupted string
Fixed the scroll button in ACU enhancements freezing the tooltip popup action
Added mod icon support for various UI elements
Added build mode support for SCU presets
Fixed a large number of tooltips not having proper localization
Added some tooltips to features previously missing them
Added ability to toggle reclaim labels. Set to Alt-R by default. You may have to bind this manually in the F1 menu.
Massively improved reclaim label implementation to remove lag when zooming or panning
Fixed a bug which caused the menu to block the top-left of the screen in ladder games