Patch 3658 (August 29th, 2016)
Exploits
- Fixed an exploit where Factories and QGates could be made to build units at half-price
UI
- UEF T2 Gunship will now display the transport icon when selected and hovering the mouse over one of your units
- Fixed typo in Seraphim ACU description
- Hydrocarbon Plants now use the amphibious background in the build menu
- Added rehost functionality to allow easy rehosting with the same game settings
- Enabled tooltips on queuestack, unitstack, and attachedunit entities (Shows tooltip when hovering over just about any unit build queue icon now)
Lobby
- Fixed observer messages not showing in chat
- AI can now be swapped with real players
- The map previews now show the rating for each player slot currently assigned, and AI Names
- You can now set up your games via the map previews. Click on two players to swap them. Click an empty spot to occupy it.
- Fixed map preview highlights not going away when you exit the player switch drop-down menu in certain ways
- The color of your rating text now changes color, getting darker with higher deviation. This should make identifying smurf accounts easier.
- Added new spawn options: Fixed, Random, Optimal Balance, Flexible Balance
- Added message βPlayer kicked by hostβ to chat
Bugs
- Fixed death animations for Cybran T1 mobile artillery and Seraphim T3 mobile artillery
- Fixed soundbank errors in several units
- Fixed torpedoes colliding with missiles and destroying them
- Paragon no longer does low damage to buildings and ACUs
- Fixed Size 4 buildings such as T2 PD and Flak getting a Rate-Of-Fire adjacency buff from PGens
- Fixed bug in AI Engineer behavior which let to an engine crash
- Fixed templates not working if a unit added by a mod was the first built in the selection used to form the template
- Fixed Selen radar not enabling on build
- Fixed possible desync trigger in AI games
Gameplay
- The Ythotha now spawns the energy being no matter the method used to kill it
- The Ythotha energy being only spawns for a completed unit
- Added pause button for Nuke Subs and Seraphim Battleship
- Nuke Launched warning now plays for Observers
- Overhauled bomb-drop aim calculation code. It now takes the Y axis into account, and spaces multi-projectile drops properly. In theory, this should be the last word in bombers missing stupidly.
- Improved AI base management in campaign scenarios
- Sub dive toggle now prioritizes dive in mixed groups
- ACUs start rotated at middle of map as default
Balance
- Light Assault Bots
- Build time reduced 140 β 120
- Cybran T2 Mobile Stealth
- Energy drain increased 25 β 75
- Fire Beetle
- Now takes two transport slots the same as all other T2 units
- UEF T1 Mobile Artillery
- Health increased 200 β 205
- Scathis
- Mass cost increased 85,000 β 110,000
- Energy cost increased 1,500,000 β 2,000,000
- Build time cost increased 31,500 β 50,000
- Weapon range decreased 330 β 300
- Selen
- Reworked hiding ability into a button toggle:
- When pressed, puts the unit in hide mode. The weapon is disabled, all commands are removed from the unit, and it comes to a halt. Counter-intel Stealth and Cloak come online once itβs stopped.
- Selens in hide mode have lowered selection priority: They cannot be selected alongside other units.
- Introduced power drain in hide mode - 5 energy/second
- Reworked hiding ability into a button toggle:
- Mobile T1 AA
- Mass cost increased 28 β 55
- Energy cost increased 140 β 275
- Build time increased 140 β 220
- UEF
- Health increased 200 β 360
- Speed increased 2.8 β 3.3
- Damage increased 8 β 16
- Cybran
- Health increased 130 β 260
- Damage increased 8 β 16
- Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA.
- Aeon
- Health increased 200 β 360
- Speed decreased 3 β 2.8
- Damage increased 5 β 10
- Seraphim
- Health increased 200 β 360
- Speed increased 2.5 β 3.4
- Damage increased 4 β 8
- T2 Hover Tanks
- UEF
- Increased speed on water 3 β 3.3
- Aeon
- Increased speed on water 3 β 3.5
- Seraphim
- Increased speed on water 3 β 3.5
- UEF
- T2 Flak
- UEF
- Increased speed 2.8 β 3
- Cybran
- Decreased speed 2.9 β 2.7
- Aeon
- Increased speed on water 3 β 3.5
- Decreased speed on land 3 β 2.6
- Seraphim
- Increased speed on water 3 β 3.5
- Decreased speed on land 3 β 2.5
- UEF
- Engineers
- T2 Engineers
- Decreased energy cost 700 β 650
- Decreased mass cost 140 β 130
- Decreased build time 700 β 650
- UEF
- Increased health 300 β 400
- Cybran
- Increased health 290 β 390
- Aeon
- Increased health 240 β 340
- Seraphim
- Increased health 250 β 350
- T3 Engineers
- Decreased energy cost 2200 β 1560
- Decreased mass cost 440 β 312
- Decreased build time 2200 β 1560
- UEF
- Increased health 600 β 800
- Cybran
- Increased health 540 β 740
- Aeon
- Increased health 480 β 680
- Decreased build rate 40 β 30
- Seraphim
- Increased health 500 β 700
- Decreased build rate 40 β 30
- T2 Engineers
- T1 Bombers
- Increased energy cost 2250- 2400
- Increased mass cost 80 β 120
- Increased build time 500 β 800
- Removed Radar ability
- Increased RateOfFire 0.25 β 0.2
- Cybran and UEF
- Decreased FiringRandomness 3 β 0
- Flight Parameters
- Decreased BreakOffDistance 30 β 24
- Increased CombatTurnSpeed 0.75 β 1.5
- Increased KTurn 0.7 β 0.8
- Decreased StartTurnDistance 5 β 1.4
- Increased TurnSpeed 0.75 β 1.5
- Decreased RandomBreakOffDistanceMult 1.5 β 1
- Ahwassa
- Decreased StartTurnDistance 15 β 1
- Increased TurnSpeed 0.65 β 0.9
- Cybran T1 Frigate
- Decreased AA MuzzleVelocity 60 β 45
- Removed AA projectile tracking
- Removed AA projectile TurnRate
- Cybran T2 Destroyer
- Decreased AA damage 10 β 5
- Cybran T1 Static AA
- Fixed bug preventing it from shooting scouts on certain approaches
- Tactical Missile Launchers
- UEF
- Decreased clip size 12 β 6
- Cybran
- Decreased clip size 10 β 4
- Aeon
- Decreased clip size 16 β 6
- Seraphim
- Decreased clip size 20 β 8
- UEF
- T2 Static Artillery
- Decreased build time 1608 β 1200
- Aeon TMD
- Adapted weapon collision to prevent flare failing to intercept missiles flying near the top of the range sphere
- Factory Cost Changes
- T2 Land HQs
- Increased mass cost 800 β 1520
- Increased energy cost 7200 β 13300
- Increased build time 1600 β 2600
- T3 Land HQs (Price increase due to the T2 cost increase)
- Increased mass cost 4540 β 4920
- Increased energy cost 41100 β 43900
- T2 Land Support Factories
- Increased mass cost 300 β 340
- Increased build time 1300 β 1600
- T3 Land Support Factories
- Increased mass cost 750 β 860
- Increased build time 3000 β 4000
- T2 Navy HQs
- Increased mass cost 1370 β 1700
- Increased energy cost 6600 β 8500
- Increased build time 2400 β 3600
- Increased build power 60 β 90
- T3 Navy HQs
- Increased mass cost 5450 β 7500
- Increased energy cost 24472 β 35000
- Increased build time 8200 β 11250
- Increased build power 120 β 150
- T2 Navy Support Factories
- Increased mass cost 500 β 800
- Increased energy cost 2500 β 4000
- Increased build time 2000 β 3000
- Increased build power 60 β 90
- T3 Navy Support Factories
- Increased mass cost 800 β 1100
- Increased energy cost 3429 β 5500
- Decreased build time 4000 β 3500
- Increased build power 120 β 150
- T2 Land HQs
- Cybran T3 MAA
- Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA
- Cybran T2 Cruiser
- Removed AA/AG toggle. The weapon will now auto-toggle between modes depending on what is in range, prioritizing AA
- Decreased AG toggle weapon damage 60 β 40
- Increased AG toggle weapon rate of fire 0.5 β 1
- Decreased AG toggle weapon rockets per salvo 6 β 3
- Increased AG toggle weapon FiringRandomness 0.3 β 0.9
- All ACUs
- T2 Upgrade
- Removed health regen bonus
- Decreased health increase 3000 β 1500 (UEF, Aeon, Seraphim) 3500 β 2000 (Cybran)
- T3 Upgrade
- Removed health regen bonus
- Decreased health increase to respect the T2 adjustment
- Decreased buildpower 126 β 100
- Aeon ACU
- Enhanced Sensor System Upgrade
- Decreased mass cost 400 β 350
- Decreased energy cost 10000 β 5000
- Decreased omni radius 100 β 80
- Increased visual radius 50 β 80
- Enhanced Sensor System Upgrade
- Cybran ACU
- Decreased health regen 17 β 15
- Changed regen per veterancy level 21/24/27/30/33 β 19/23/27/31/35
- Personal Stealth System Upgrade
- Decreased energy cost 5250 β 5000
- Increased build time 350 β 500
- T2 Upgrade
Contributors
- Brutus5000
- ckitching
- Crotalus
- Downlord
- Exotic_Retard
- IceDreamer
- JaggedAppliance
- JJ173
- Justify87
- keyser
- Sheeo
- Speed2
- Uveso
- ZockyZock