Patch 3650 (August 19, 2015)
HTML-version of this balance oriented changelog available at: http://patchnotes.faforever.com/
Seraphim and UEF ACU TML
- Missile hitpoints: 3 hp → 2 hp
- Flying height: now similar to normal TML
- Mass cost: 1000 → 1500
- Minimal range: 5 → 15
- Muzzle velocity to 7
- Only for Seraphim:
- Area of effect: 3 → 2
- The flying arc at close range will now be similar to the UEF ACU TML
Cybran TML
- TMDs (except Aeon) will now survive a single cybran tactical missile if they have full HP
TML friendly Fire
- TML missiles no longer deal friendly fire
sACU changes
- Hitbox: lasers can now hit SCUs more reliably
- SCUs now leave a normal wreckage with 81% of their mass value when destroyed
- A RAS preset for UEF, Cybran and Aeon is now available for production from the Quantum Gateways.
- Aeon SCU
- Reacton Cannon (Gun upgrade) energy cost: 36000 → 46200, build time: 5040 → 6048
- Heavy Personal Shield hitpoints: 35000 → 40000, mass cost = 1500 → 1800
- UEF SCU
- Personal Shield Generator HP: 32000 → 26000 HP
- Heavy Plasma Cannon (Gun Upgrade) rate of fire x2.5 → x1.82 (DPS 750 → 546), AOE: 2.5 → 2
- Radar Jammer mass cost: 600 → 300, energy cost = 18000 → 8000
- Bubble shield energy cost: 400000 → 360800
- Cybran SCU
- Nano-Repair System regeneration rate: 400 hp/s → 375 hp/s, mass cost: 2000 → 2200
- Focus Converter (Gun upgrade) adds damage: 250 → 200
- Nanite Missile System (SAM Upgrade) DPS: 272 → 400
- EMP duration for Tech1/Tech2/Tech3/SCU: 4/4/4/0 → 4/3.5/3/0.3
- Stealth upgrade mass cost: 600 → 400, energy cost: 18000 → 7400
- Cloak upgrade energy cost: 500000 → 382200
- Seraphim SCU
- Overcharge: now tracks (like ACU overcharge)
- Overcharge reload time: 5 seconds → 7.5 seconds
- Overcharge damage: 12000 → 10000
- Overcharge DPS: 2400 → 1333
- Shield mass cost: 1500 → 1200, shield hitpoints: 25000 → 20000
Hover Tanks
- Seraphim (Yenzyne)
- Build time: 880 → 1050
- Speed on water: 4.3 → 3
- Aeon (Blaze)
- Build time: 880 → 1050
- Speed on water: 4.3 → 3
- UEF (Riptide)
- Build time: 1320 → 1600
- Speed on water: 3.7 → 3
- Mass cost: 362 → 360
- Energy cost: 1980 → 2000
Hover flak (Seraphim and Aeon)
- Speed: 3.6 → 3
Seraphim Tech 2 bot and Tech 3 Tank Changes
- We are carefully toning down both areas while keeping the idea behind it intact. Ilshavoh becomes weaker, and Othuum becomes stronger.
Ilshavoh
- Turret turn rate: 180°/s → 70°/s
Othuum
- Speed: 2.5 → 2.6
Harbinger
- Will now take longer to make, making it harder to spam them so fast and allowing opponents slightly more time to bring counters into play.
- Veterancy: 15/30/45/60/75 → 18/36/54/72/90
- Build time: 3600 → 4500
- Can no longer fire while reclaiming
Sniper bots (Seraphim and Aeon)
- It is annoying when sniper bots lose all their damage while moving and trying to shoot. They will hit more often now, even - though using them stationary will still lead to the best results.
- Firing randomness when moving: 0.8 → 0.5
UEF T3MAA
- Other faction’s T3 MAA were hitting much better than the UEF one. This change is improving its accuracy to similar levels.
- Slight tracking added with small turn rate (20)
- Muzzle velocity: 100 → 110
Navy
- Summit
- Is now more expensive, giving other factions more time to beat them before they are able to gather a critical mass.
- Mass cost: 9000 → 10500
- Energy cost: 54000 → 62000
- Build time: 28800 → 33000
- Area of effect: 3 → 2
- Aeon Frigates
- Will now be more effective vs hover, but not vs ships.
- Hit points: 1800 → 1850
- Damage per shot: 140 → 50
- Reload time: 5 seconds → 1.7 seconds (DPS: 56 → 58)
- MuzzleChargeDelay: 0.5 → 0
- Anti-torpedo weapon reload time: 10 → 12.5
Air
- Strategic bombers (all factions)
- Increasing the energy cost of strategic bombers to avoid the ability to rush them so easily.
- Energy cost: 105000 → 144000
- Build time: 8400 → 9600
- Corsair
- Reducing the speed of their projectiles to make them as easy (or hard) to dodge as they were before the range decrease.
- muzzle velocity: 35 → 30
- Torpedo bombers
- We made several adjustments to allow torpedo bombers to actually deliver their torpedoes more often.
- Reload time for all torpedo bombers: 12.5 → 10
- Uosioz (Seraphim Torpedo Bomber)
- Torpedoes get now dropped in front of the bomber (like all other bombers)
- Range: 42 → 35
- Amount of volleys: 2 → 3
- Now ignores torpedo defense (like all other torpedo bombers)
- Multiple adjustments to torpedoes make them less likely to crash on the ground in shallow water
- Skimmer (Aeon T2 Torpedo Bomber)
- Depth charges get now dropped in front of the bomber (like all other bombers)
- Range: 42 → 35
- Amount of volleys: 2 → 3
- Multiple adjustments to depth charges make them less likely to crash on the ground in shallow water
- Solace (Aeon T3 Torpedo Bomber)
- Range: 42 → 32
- Projectile turn rate increased
- Awhassa
- Added armour to ASF to guard them from the bomb, reducing their damage taken to 10%
- Veterancy: 50/100/150/200/250 → 100/200/300/400/500
- Reload time: 10 → 12
Other
- Quantum Gateway
- We are reducing the adjacency bonus for mass fabricators next to Quantum Gates to a more normal level.
- Tech 2 mass fabricator: 2.5% → 0.75%
- Tech 3 mass fabricator: 15% → 2.25%
- Tech 3 power generator: 18.75% → 5%
- Preset names improved
- T3 Land HQ
- Build time: 9400 → 11000
-
Sonars
-
T2 sonar
- Mass cost: 120 → 150 (Seraphim stays 180)
- Energy drain: 100 → 150
-
UEF/Aeon T3 sonar
- Mass cost: 400 → 1000
- Energy drain: 100 → 250
-
Cybran T3 sonar
- Mass cost: 480 → 1200
- Energy drain: 250 → 400
-
- Energy/Mass overflow
- The bug that caused resources to disappear when they got shared to several teammates and one of them had full storage does not exist and is a FAF urban legend. If a teammate has full storage, the resources get properly shared to a different teammate instead. It is not needed to use any mods to prevent resources from getting lost or to inform others about this “bug”.
- No change required