Module server.games.typedefs
Classes
class BasicGameInfo (game_id: int, rating_type: Optional[str], map_id: int, game_mode: str, mods: list[int], teams: list[set[Player]])
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Holds basic information about a game that does not change after launch. Fields: - game_id: id of the game - rating_type: str (e.g. "ladder1v1") - map_id: id of the map used - game_mode: name of the featured mod
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class BasicGameInfo(NamedTuple): """ Holds basic information about a game that does not change after launch. Fields: - game_id: id of the game - rating_type: str (e.g. "ladder1v1") - map_id: id of the map used - game_mode: name of the featured mod """ game_id: int rating_type: Optional[str] map_id: int game_mode: str mods: list[int] teams: list[set[Player]]
Ancestors
- builtins.tuple
Instance variables
var game_id : int
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Alias for field number 0
var game_mode : str
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Alias for field number 3
var map_id : int
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Alias for field number 2
var mods : list[int]
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Alias for field number 4
var rating_type : Optional[str]
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Alias for field number 1
var teams : list[set[Player]]
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Alias for field number 5
class EndedGameInfo (game_id: int, rating_type: Optional[str], map_id: int, game_mode: str, mods: list[int], commander_kills: dict[str, int], validity: ValidityState, team_summaries: list[TeamRatingSummary])
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Holds the outcome of an ended game. Fields: - game_id: id of the game - rating_type: str (e.g. "ladder1v1") - map_id: id of the map used - game_mode: name of the featured mod - validity: ValidityState (e.g. VALID or TOO_SHORT) - team_summaries: a list of TeamRatingSummaries containing IDs of players on the team and the team's outcome
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class EndedGameInfo(NamedTuple): """ Holds the outcome of an ended game. Fields: - game_id: id of the game - rating_type: str (e.g. "ladder1v1") - map_id: id of the map used - game_mode: name of the featured mod - validity: ValidityState (e.g. VALID or TOO_SHORT) - team_summaries: a list of TeamRatingSummaries containing IDs of players on the team and the team's outcome """ game_id: int rating_type: Optional[str] map_id: int game_mode: str mods: list[int] commander_kills: dict[str, int] validity: ValidityState team_summaries: list[TeamRatingSummary] @classmethod def from_basic( cls, basic_info: BasicGameInfo, validity: ValidityState, team_outcomes: list[GameOutcome], commander_kills: dict[str, int], team_army_results: list[list[ArmyResult]], ) -> "EndedGameInfo": if len(basic_info.teams) != len(team_outcomes): raise ValueError( "Team sets of basic_info and team outcomes must refer to the " "same number of teams in the same order." ) return cls( basic_info.game_id, basic_info.rating_type, basic_info.map_id, basic_info.game_mode, basic_info.mods, commander_kills, validity, [ TeamRatingSummary(outcome, set(player.id for player in team), army_results) for outcome, team, army_results in zip(team_outcomes, basic_info.teams, team_army_results) ], ) def to_dict(self): return { "game_id": self.game_id, "rating_type": self.rating_type if self.rating_type is not None else "None", "map_id": self.map_id, "featured_mod": self.game_mode, "sim_mod_ids": self.mods, "commander_kills": self.commander_kills, "validity": self.validity.name, "teams": [ { "outcome": team_summary.outcome.name, "player_ids": list(team_summary.player_ids), "army_results": [ result._asdict() for result in sorted( team_summary.army_results, key=lambda x: x.player_id ) ], } for team_summary in self.team_summaries ], }
Ancestors
- builtins.tuple
Static methods
def from_basic(basic_info: BasicGameInfo, validity: ValidityState, team_outcomes: list[GameOutcome], commander_kills: dict[str, int], team_army_results: list[list[ArmyResult]]) ‑> EndedGameInfo
Instance variables
var commander_kills : dict[str, int]
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Alias for field number 5
var game_id : int
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Alias for field number 0
var game_mode : str
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Alias for field number 3
var map_id : int
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Alias for field number 2
var mods : list[int]
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Alias for field number 4
var rating_type : Optional[str]
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Alias for field number 1
var team_summaries : list[TeamRatingSummary]
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Alias for field number 7
var validity : ValidityState
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Alias for field number 6
Methods
def to_dict(self)
class FA
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class FA(object): __slots__ = () ENABLED = _FAEnabled() DISABLED = _FADisabled()
Class variables
var DISABLED
var ENABLED
class FeaturedModType
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String constants for featured mod technical_name
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class FeaturedModType(): """ String constants for featured mod technical_name """ COOP = "coop" FAF = "faf" FAFBETA = "fafbeta" LADDER_1V1 = "ladder1v1"
Class variables
var COOP
var FAF
var FAFBETA
var LADDER_1V1
class GameConnectionState (value, names=None, *, module=None, qualname=None, type=None, start=1)
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An enumeration.
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@unique class GameConnectionState(Enum): INITIALIZING = 0 INITIALIZED = 1 CONNECTED_TO_HOST = 2 ENDED = 3
Ancestors
- enum.Enum
Class variables
var CONNECTED_TO_HOST
var ENDED
var INITIALIZED
var INITIALIZING
class GameState (value, names=None, *, module=None, qualname=None, type=None, start=1)
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An enumeration.
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@unique class GameState(Enum): INITIALIZING = 0 LOBBY = 1 LIVE = 2 ENDED = 3
Ancestors
- enum.Enum
Class variables
var ENDED
var INITIALIZING
var LIVE
var LOBBY
class GameType (value, names=None, *, module=None, qualname=None, type=None, start=1)
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An enumeration.
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@unique class GameType(Enum): COOP = "coop" CUSTOM = "custom" MATCHMAKER = "matchmaker"
Ancestors
- enum.Enum
Class variables
var COOP
var CUSTOM
var MATCHMAKER
class InitMode (value, names=None, *, module=None, qualname=None, type=None, start=1)
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An enumeration.
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@unique class InitMode(Enum): NORMAL_LOBBY = 0 AUTO_LOBBY = 1
Ancestors
- enum.Enum
Class variables
var AUTO_LOBBY
var NORMAL_LOBBY
class TeamRatingSummary (outcome: GameOutcome, player_ids: set[int], army_results: list[ArmyResult])
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TeamRatingSummary(outcome, player_ids, army_results)
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class TeamRatingSummary(NamedTuple): outcome: GameOutcome player_ids: set[int] army_results: list[ArmyResult]
Ancestors
- builtins.tuple
Instance variables
var army_results : list[ArmyResult]
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Alias for field number 2
var outcome : GameOutcome
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Alias for field number 0
var player_ids : set[int]
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Alias for field number 1
class ValidityState (value, names=None, *, module=None, qualname=None, type=None, start=1)
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An enumeration.
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@unique class ValidityState(Enum): VALID = 0 TOO_MANY_DESYNCS = 1 WRONG_VICTORY_CONDITION = 2 NO_FOG_OF_WAR = 3 CHEATS_ENABLED = 4 PREBUILT_ENABLED = 5 NORUSH_ENABLED = 6 BAD_UNIT_RESTRICTIONS = 7 BAD_MAP = 8 TOO_SHORT = 9 BAD_MOD = 10 COOP_NOT_RANKED = 11 MUTUAL_DRAW = 12 SINGLE_PLAYER = 13 FFA_NOT_RANKED = 14 UNEVEN_TEAMS_NOT_RANKED = 15 UNKNOWN_RESULT = 16 UNLOCKED_TEAMS = 17 MULTI_TEAM = 18 HAS_AI_PLAYERS = 19 CIVILIANS_REVEALED = 20 WRONG_DIFFICULTY = 21 EXPANSION_DISABLED = 22 SPAWN_NOT_FIXED = 23 OTHER_UNRANK = 24 HOST_SET_UNRANKED = 25
Ancestors
- enum.Enum
Class variables
var BAD_MAP
var BAD_MOD
var BAD_UNIT_RESTRICTIONS
var CHEATS_ENABLED
var CIVILIANS_REVEALED
var COOP_NOT_RANKED
var EXPANSION_DISABLED
var FFA_NOT_RANKED
var HAS_AI_PLAYERS
var HOST_SET_UNRANKED
var MULTI_TEAM
var MUTUAL_DRAW
var NORUSH_ENABLED
var NO_FOG_OF_WAR
var OTHER_UNRANK
var PREBUILT_ENABLED
var SINGLE_PLAYER
var SPAWN_NOT_FIXED
var TOO_MANY_DESYNCS
var TOO_SHORT
var UNEVEN_TEAMS_NOT_RANKED
var UNKNOWN_RESULT
var UNLOCKED_TEAMS
var VALID
var WRONG_DIFFICULTY
var WRONG_VICTORY_CONDITION
class Victory (value, names=None, *, module=None, qualname=None, type=None, start=1)
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An enumeration.
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@unique class Victory(Enum): DEMORALIZATION = 0 DOMINATION = 1 ERADICATION = 2 SANDBOX = 3
Ancestors
- enum.Enum
Class variables
var DEMORALIZATION
var DOMINATION
var ERADICATION
var SANDBOX
class VisibilityState (value, names=None, *, module=None, qualname=None, type=None, start=1)
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An enumeration.
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@unique class VisibilityState(Enum): PUBLIC = "public" FRIENDS = "friends"
Ancestors
- enum.Enum
Class variables
var FRIENDS
var PUBLIC