Module server.db.typedefs
Classes
class GameOutcome (*args, **kwds)-
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@unique class GameOutcome(Enum): VICTORY = "VICTORY" DEFEAT = "DEFEAT" DRAW = "DRAW" UNKNOWN = "UNKNOWN"Create a collection of name/value pairs.
Example enumeration:
>>> class Color(Enum): ... RED = 1 ... BLUE = 2 ... GREEN = 3Access them by:
- attribute access:
Color.RED
- value lookup:
Color(1)
- name lookup:
Color['RED']
Enumerations can be iterated over, and know how many members they have:
>>> len(Color) 3>>> list(Color) [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.
Ancestors
- enum.Enum
Class variables
var DEFEAT-
The type of the None singleton.
var DRAW-
The type of the None singleton.
var UNKNOWN-
The type of the None singleton.
var VICTORY-
The type of the None singleton.
class Victory (*args, **kwds)-
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@unique class Victory(Enum): DEMORALIZATION = "DEMORALIZATION" DOMINATION = "DOMINATION" ERADICATION = "ERADICATION" SANDBOX = "SANDBOX" DECAPITATION = "DECAPITATION"Create a collection of name/value pairs.
Example enumeration:
>>> class Color(Enum): ... RED = 1 ... BLUE = 2 ... GREEN = 3Access them by:
- attribute access:
Color.RED
- value lookup:
Color(1)
- name lookup:
Color['RED']
Enumerations can be iterated over, and know how many members they have:
>>> len(Color) 3>>> list(Color) [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]Methods can be added to enumerations, and members can have their own attributes – see the documentation for details.
Ancestors
- enum.Enum
Class variables
var DECAPITATION-
The type of the None singleton.
var DEMORALIZATION-
The type of the None singleton.
var DOMINATION-
The type of the None singleton.
var ERADICATION-
The type of the None singleton.
var SANDBOX-
The type of the None singleton.