Module server.team_matchmaker.party_member
Classes
class PartyMember (player: Player)
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class PartyMember: def __init__(self, player: Player): self.player = player self.factions = [ Faction.uef, Faction.aeon, Faction.cybran, Faction.seraphim ] def set_player_faction(self) -> None: assert self.factions, "At least one faction must be allowed!" # NOTE: In the far fetched future we may want to limit the list of # playable factions for special game modes. For flexibility we will # assume for now that the client will take care of this for us. self.player.faction = random.choice(self.factions) def to_dict(self): return { "player": self.player.id, "factions": list(faction.name for faction in self.factions) }
Methods
def set_player_faction(self) ‑> None
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def set_player_faction(self) -> None: assert self.factions, "At least one faction must be allowed!" # NOTE: In the far fetched future we may want to limit the list of # playable factions for special game modes. For flexibility we will # assume for now that the client will take care of this for us. self.player.faction = random.choice(self.factions)
def to_dict(self)
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def to_dict(self): return { "player": self.player.id, "factions": list(faction.name for faction in self.factions) }