Module server.team_matchmaker.party_member

Classes

class PartyMember (player: Player)
Expand source code
class PartyMember:
    def __init__(self, player: Player):
        self.player = player
        self.factions = [
            Faction.uef,
            Faction.aeon,
            Faction.cybran,
            Faction.seraphim
        ]

    def set_player_faction(self) -> None:
        assert self.factions, "At least one faction must be allowed!"
        # NOTE: In the far fetched future we may want to limit the list of
        # playable factions for special game modes. For flexibility we will
        # assume for now that the client will take care of this for us.

        self.player.faction = random.choice(self.factions)

    def to_dict(self):
        return {
            "player": self.player.id,
            "factions": list(faction.name for faction in self.factions)
        }

Methods

def set_player_faction(self) ‑> None
Expand source code
def set_player_faction(self) -> None:
    assert self.factions, "At least one faction must be allowed!"
    # NOTE: In the far fetched future we may want to limit the list of
    # playable factions for special game modes. For flexibility we will
    # assume for now that the client will take care of this for us.

    self.player.faction = random.choice(self.factions)
def to_dict(self)
Expand source code
def to_dict(self):
    return {
        "player": self.player.id,
        "factions": list(faction.name for faction in self.factions)
    }