Module server.matchmaker.map_pool
Classes
class MapPool (map_pool_id: int,
name: str,
maps: Iterable[MapPoolMap] = ())-
Expand source code
@with_logger class MapPool(object): def __init__( self, map_pool_id: int, name: str, maps: Iterable[MapPoolMap] = () ): self.id = map_pool_id self.name = name self.set_maps(maps) def set_maps(self, maps: Iterable[MapPoolMap]) -> None: self.maps = {map_.id: map_ for map_ in maps} def choose_map(self, played_map_ids: Iterable[int] = ()) -> Map: """ Select a random map who's id does not appear in `played_map_ids`. If all map ids appear in the list, then pick one that appears the least amount of times. """ if not self.maps: self._logger.critical( "Trying to choose a map from an empty map pool: %s", self.name ) raise RuntimeError(f"Map pool {self.name} not set!") # Make sure the counter has every available map counter = Counter(self.maps.keys()) counter.update(id_ for id_ in played_map_ids if id_ in self.maps) least_common = counter.most_common()[::-1] least_count = 1 for id_, count in least_common: if isinstance(self.maps[id_], Map): least_count = count break # Trim off the maps with higher play counts for i, (_, count) in enumerate(least_common): if count > least_count: least_common = least_common[:i] break weights = [self.maps[id_].weight for id_, _ in least_common] map_id = random.choices(least_common, weights=weights, k=1)[0][0] return self.maps[map_id].get_map() def __repr__(self) -> str: return f"MapPool({self.id}, {self.name}, {list(self.maps.values())})"
Methods
def choose_map(self, played_map_ids: Iterable[int] = ()) ‑> Map
-
Expand source code
def choose_map(self, played_map_ids: Iterable[int] = ()) -> Map: """ Select a random map who's id does not appear in `played_map_ids`. If all map ids appear in the list, then pick one that appears the least amount of times. """ if not self.maps: self._logger.critical( "Trying to choose a map from an empty map pool: %s", self.name ) raise RuntimeError(f"Map pool {self.name} not set!") # Make sure the counter has every available map counter = Counter(self.maps.keys()) counter.update(id_ for id_ in played_map_ids if id_ in self.maps) least_common = counter.most_common()[::-1] least_count = 1 for id_, count in least_common: if isinstance(self.maps[id_], Map): least_count = count break # Trim off the maps with higher play counts for i, (_, count) in enumerate(least_common): if count > least_count: least_common = least_common[:i] break weights = [self.maps[id_].weight for id_, _ in least_common] map_id = random.choices(least_common, weights=weights, k=1)[0][0] return self.maps[map_id].get_map()
Select a random map who's id does not appear in
played_map_ids
. If all map ids appear in the list, then pick one that appears the least amount of times. def set_maps(self,
maps: Iterable[MapPoolMap]) ‑> None-
Expand source code
def set_maps(self, maps: Iterable[MapPoolMap]) -> None: self.maps = {map_.id: map_ for map_ in maps}