Patch 3720 (14 May, 2021)

  • Land
    • Tech 1 Land
      • Mantis
        • Icon changed from a LAB icon to that of a T1 tank
      • Sky Slammer
        • Increase of projectile velocity and projectile lifetime vs air units
      • Selen
        • Range: 18 → 19
        • TurretYawSpeed 120: → 130
  • Air
    • Tech 1 Air
      • Jester
        • Speed: 9 → 10
        • MuzzleVelocity: 40 → 55
        • DamageRadius: 0 → 0.15
      • T1 Bombers
        • Radar radius: 42 → 44
  • Navy
    • Tech 1 Navy
      • Shard
        • Damage: 7 → 6
        • MuzzleVelocity: 45 → 60
  • Structures
    • Mexes
      • T1 Mexes
        • BuildPower: 13 → 10
      • T2 Mexes
        • BuildPower: 20.58 → 15
        • BuildTime: 1171 → 900
      • T3 Mexes
        • BuildTime: 3944 → 2875
  • Miscellaneous
    • Unit Target Priorities
      • Revert ACUs to previous targeting behavior of having no preference between various units
      • Cruisers now target navy before structures again
      • Subs target other subs before coopers
    • Overcharge
      • Overcharge kills mobile land shield generators if it depletes its shield on impact (only a single one, overspilled ones live). Veterancy counted, no reclaim left.
    • Artillery damage
      • Fixed T2 aeon artillery dealing double damage and zthuee & lobo dealing 10 more damage per shot

Contributors

  • Petricpwnz
  • Tagada
  • keyser