Patch 3636 (Dec 12, 2014)

Exploit Fixes

  • Fixed infinite economy exploit
  • Fixed free ACU upgrade exploit
  • Security exploits with simcallbacks
  • Fixed UEF Drone upgrade exploits

Bug Fixes

  • Continental Fixes:
    • Fixed units firing from transport
    • Fixed Continental not dying to Nukes with the shield up
    • Improved fix for units being transported taking no damage while the shield is up
  • Fixed UEF T3 Mobile AA being able to fire from Continental, and reduced projectile number
  • T3 Seraphim Mobile Artillery given proper ‘ARTILLERY’ designation
  • Fix adjacency buffs working when unit is turned off
  • Fixed Cybran ACU with Laser upgrade being unable to ever fire the weapon after being transported, and improve targeting further
  • Fixed Cybran ACU with Torpedo upgrade firing at the floor after being transported
  • Fixed Cybran ACU Torpedo upgrade firing while the ACU’s feet are only just underwater
  • Fixed Cybran ACU being unable to be shot by Torpedoes with only its feet in the water
  • Fixed Seraphim ACU dying when dropped from Transport after being picked up while firing
  • Fixed Seraphim ACU shot being visible through FoW
  • Fixed invalid preview range of SMDs
  • Fixed Aeon T1 Bomber targeting subsurface units
  • Given units now get correct experience points
  • Given units are returned to their original owner in share until death
  • UI-mods are now refreshed before launch

Game Improvements

  • Shield Fixes:
    • Personal Shields now protect units also under bubble shields
    • Personal Shields now protect units properly from splash weaponry
    • Bubble Shields now interact with splash weaponry properly
  • Replay sync support
  • Hotbuild ‘upgrade’ key now takes engy-mod into account
  • Attempt to fix bomblet spread on bombers such as UEF and Cybran T1 Bombers
  • Attempt to fix Seraphim T1 Mobile AA’s aim
  • Improved autobalance with random spawns in lobby
  • SMD can be paused
  • New “No Walls” Unit Restriction
  • Improved the Unit Restrictions menu descriptions, including localization
  • Improved the Attack-Move feature (Factory Attack-Move Engineer behavior left alone)
  • Made factory queue templates more accessible, the save button was hidden when the factory wasn’t paused
  • Show replay-ID in score
  • Less UI-lag
  • Some sim-speed improvements
  • Remove ACU score bump, ACU kills now score 5000

Contributors:

  • Sheeo
  • a_vehicle
  • Crotalus
  • Pip
  • IceDreamer
  • thygrrr
  • PattogoTehen
  • RK4000
  • Eximius
  • Xinonny

Special Thanks:

  • Navax
  • Alex1911
  • Preytor